useAudioTimeForMoves

From Bohemia Interactive Community
Revision as of 23:02, 13 May 2023 by Lou Montana (talk | contribs) (Text replacement - ">Posted on January ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-01-$1")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
Groups:
Animations

Syntax

Syntax:
soldier useAudioTimeForMoves toggle
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true;

Additional Information

See also:
setAccTime accTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2019-01-30 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.