BIS_fnc_invAdd

From Bohemia Interactive Community
Revision as of 17:27, 8 November 2023 by Lou Montana (talk | contribs) (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object,class,force] call BIS_fnc_invAdd
Parameters:
object: Object
class: String - item class to be added
force: Boolean - (Optional, default false) true to force add item, other items might be removed
Return Value:
Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)

Examples

Example 1:
[player,"someClass"] call BIS_fnc_invAdd;

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note