From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Return the phase of the given animation on the given object, which is set by the animate command.
- Multiplayer:
- In OFP, on dedicated servers, animationPhase will always return 0, no matter what the actual phase is.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object animationPhase "animationName"
- Parameters:
- object: Object
- "animationName": String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
- Return Value:
- Integer -
Integer of range 0 (start point of the animation) to 1 (end point of the animation).
Examples
- Example 1:
building animate ["maindoor",1]
~2
_p = building animationPhase "maindoor"
returns 1 (if the animation speed is <= 2 seconds)
Additional Information
- See also:
- animate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
Notes
- Posted on January 20, 2007
- Bdfy
- If animated object is not seen by the player or camera, animationPhase will only return zero.
Bottom Section