Spearhead 1944 Custom Waypoints

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Revision as of 10:28, 28 April 2024 by R3vo (talk | contribs) (Created page with "Spearhead 1944 adds some custom waypoints that help with controlling AI movement. = Infantry Rush = Makes AI group charge enemy positions while randomly shooting. While the waypoint is active, certain AI features might be disabled. '''Script File:''' {{hl|WW2\SPE_Core_f\System_Curator_f\waypoints\fn_wprush.sqf}} = Vehicle Path = Sets vehicle to drive exact path without stopping. Usually used for short distances between point A to point B. Multiple path waypoints...")
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Spearhead 1944 adds some custom waypoints that help with controlling AI movement.

Infantry Rush

Makes AI group charge enemy positions while randomly shooting. While the waypoint is active, certain AI features might be disabled.

Script File: WW2\SPE_Core_f\System_Curator_f\waypoints\fn_wprush.sqf

Vehicle Path

Sets vehicle to drive exact path without stopping. Usually used for short distances between point A to point B. Multiple path waypoints can be added to a vehicle. Only group leader vehicle follows the path.

Script File: WW2\SPE_Core_f\System_Curator_f\waypoints\fn_wptankpath.sqf

The waypoint has no effect if a player is effective commander.

Vehicle Path Calculated

Sets vehicle to drive calculated path without stopping. Behaviour and speed setting affects the path. Vehicle path is first calculated, see PathCalculated Event Handler for more information. Only group leader vehicle follows the path.

Script File: WW2\SPE_Core_f\System_Curator_f\waypoints\fn_wptankpathcalculated.sqf

The waypoint has no effect if a player is effective commander.