effectiveCommander
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Description
- Description:
- Returns the effective commander of the vehicle. Effective commander is the player whom driver AI will listen to. So if in a tank there is a gunner and a commander and AI driver, if the effectiveCommander is gunner, then gunner pressing W A S D will give AI orders to move. If gunner jumps out and then enters a tank again, the effectiveCommander role most likely has changed to commander that remained in tank. Also the assignment seems to work on first come first served basis.
- Groups:
- Unit Control
Syntax
- Syntax:
- effectiveCommander vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Object - commander unit
Examples
- Example 1:
- _unit = driver tank; _effectiveCommander = effectiveCommander _unit; // returns the tank driver itself _effectiveCommander = effectiveCommander tank; // returns the effective commander (commander or gunner or driver) _effectiveCommander = effectiveCommander vehicle _unit; // identical to the one above - use vehicle if only the unit is known
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control