vectorMultiply
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Description
- Description:
- Multiplies an array of numbers by a scalar or another array of numbers.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- numArray vectorMultiply multiplier
- Parameters:
- numArray: Array of Numbers - e.g vector 3D or 2.00 2D (the z coordinate is defaulted to 0)
- multiplier: Number or (since ?) Array of Numbers
- Return Value:
- Array of Numbers
Examples
- Example 1:
- Example 2:
- [1,2,3,4] vectorMultiply [1,2,3,4]; // [1,4,9,16] [1,2,3,4] vectorMultiply 2; // [2,4,6,8] [1,2,3,4] vectorMultiply [2]; // [2,2,3,4] [2] vectorMultiply [1,2,3,4]; // [2,2,3,4] [1,2,3] vectorMultiply [1,2,3,4,5]; // [1,4,9,4,5]
- Example 3:
- private _eyePos = eyePos player; private _eyeDir = getCameraViewDirection player; // this is a normalized vector, i.e. its magnitude is 1 private _100mFurther = _eyeDir vectorMultiply 100; // since _eyeDir is normalised (length = 1m), multiplying it by 100 means 100m in that direction private _lookPos = _eyePos vectorAdd _100mFurther; // the position where player is looking 100m ahead
- Example 4:
- // Override firing to throw the player towards where he's aiming player allowDamage false; player addAction ["", { player setVelocity ((player weaponDirection "") vectorMultiply 20); }, "", 0, false, true, "DefaultAction"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 28, 2014 - 08:21 (UTC)
-
1.22 Algorithm:
It is recommended to use vectorMultiply instead of BIS_fnc_vectorMultiply.
This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using getPosASL.