drawXPolygon
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Description
- Description:
- Draws an N sided polygon on the map.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawXPolygon [n, centre, a, b, angle, color, fill, alignWithMap]
- Parameters:
- map: Control
- n: Number - number of sides 3..720
- centre: Object or Array format Position2D, Position3D - ellipse's centre
- a: Number - horizontal (x) radius
- b: Number - vertical (y) radius
- angle: Number - angle of rotation in degrees
- color: Array format Color (RGBA) - line color
- since 2.18
- fill: String - fill texture file or Procedural Textures. Note that the file texture will not rotate with polygon, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
- alignWithMap: Boolean - (Optional, default true) - when false the shape will not follow map rotation.
- Return Value:
- Nothing
Examples
- Example 1:
- findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawXPolygon [ 5, player, 50, 10, 0, [1, 0, 0, 1], "" ]; _this select 0 drawXPolygon [ 3, player, 10, 50, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)" ]; _this select 0 drawXPolygon [ 12, player, 10, 10, 90, [0, 0, 1, 1], "" ]; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 07, 2015 - 21:28 (UTC)
- Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.