P3D File Format - ODOLV4x – Talk

From Bohemia Interactive Community
Revision as of 00:55, 4 January 2009 by T D (talk | contribs)
Jump to navigation Jump to search

In structSkeleton the data type bool is used. Is it 1 byte with possible values 0 and 1? --Vektorboson 22:55, 19 July 2008 (CEST)

Yes, I believe it is. Amended, article to a 'byte' with 0x00=false, 0x01=true. -- Sy 04:56, 20 July 2008 (CEST)


I will use this page to keep track of some of my thoughts:

  1. ModelProxies should be part of structResolution imo