CfgMusic – Arma 2

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Playing Music

You can play all music with

playMusic "<music>";
(e.g. playMusic "Track01_Dead_Forest";)

Music Class

ArmA 2: cfgMusic

  • Track01_Dead_Forest (01: Dead Forest)
  • Track02_Insertion (02: Insertion)
  • Track03_First_To_Fight (03: First To Fight)
  • Track04_Reinforcements (04: Reinforcements)
  • Track05_Warpath (05: Warpath)
  • Track06_Abandoned_Battlespace (06: Abandoned Battlespace)
  • Track07_Last_Men_Standing (07: Last Men Standing)
  • Track08_Harvest_Red (08: Harvest Red)
  • Track09_Movement_To_Contact (09: Movement To Contact)
  • Track10_Logistics (10: Logistics)
  • Track11_Large_Scale_Assault (11: Large Scale Assault)
  • Track12_The_Movement (12: The Movement)
  • Track13_Sharping_Knives (13: Sharping Knives)
  • Track14_Close_Quarter_Combat (14: Close Quarter Combat)
  • Track15_Morning_Sortie (15: Morning Sortie)
  • Track16_Valentine (16: Valentine)
  • Track17_Marauder_Song (17: Marauder Song)
  • Track18_Ghost_Waltz (18: Ghost Waltz)
  • Track19_Debriefing (19: Debriefing)
  • Track20_Badlands (20: Badlands)
  • Track21_Rise_Of_The_Fallen (21: Rise Of The Fallen)
  • Track22_Chernarussian_Anthem (22: Chernarussian Anthem)
  • Track26_Organ_Works (26: Organ Works)
  • Track27_Killing_Machines (27: Easter Eggs - Killing Machines)
  • Ambient01_Cold_Wind (28: Cold Wind)
  • Ambient02_Vague_Shapes (29: Vague Shapes)
  • Ambient03_Indian_Summer (30: Indian Summer)
  • Ambient04_Electronic_Warfare (31: Electronic Warfare)
  • Ambient05_Cobalt (32: Cobalt)
  • Ambient06_Khe_Sanh_Riff (33: Khe Sanh Riff)
  • Ambient07_Manhattan (34: Manhattan)
  • Ambient08_Reforger (35: Reforger)
  • Short01_Defcon_Three (36: Defcon Three)
  • C2_ND_Ambient (C2_ND_Ambient)

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