Material - Normal map HQ detail specular macro AS
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NOHQ+DT+MC+AS+SM
specular[] = {0.5,0.5,0.5,0}; specularPower = 10; PixelShaderID="NormalMapDetailMacroASSpecularMap"; VertexShaderID="NormalMapAS"; class Stage1 { texture="temp\domek\normmap_NOHQ.tga"; uvSource="tex"; }; class Stage2 { texture="temp\domek\detmap_detail.paa"; uvSource="tex"; class uvTransform { aside[] = {3,0,0}; up[] = {0,6,0}; dir[] = {0,0,8}; pos[] = {0,0,0}; }; }; class Stage3 { texture="temp\domek\test02_MC.tga"; uvSource="tex1"; }; class Stage4 { texture="temp\domek\TestUV2_AS.tga"; uvSource="tex1"; }; class Stage5 { texture="temp\domek\specmap_SM.tga"; uvSource="tex"; };