Material - Normal map HQ detail specular macro AS
Categories:
NOHQ+DT+MC+AS+SM
specular[] = {0.5,0.5,0.5,0};
specularPower = 10;
PixelShaderID="NormalMapDetailMacroASSpecularMap";
VertexShaderID="NormalMapAS";
class Stage1
{
texture="temp\domek\normmap_NOHQ.tga";
uvSource="tex";
};
class Stage2
{
texture="temp\domek\detmap_detail.paa";
uvSource="tex";
class uvTransform
{
aside[] = {3,0,0};
up[] = {0,6,0};
dir[] = {0,0,8};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="temp\domek\test02_MC.tga";
uvSource="tex1";
};
class Stage4
{
texture="temp\domek\TestUV2_AS.tga";
uvSource="tex1";
};
class Stage5
{
texture="temp\domek\specmap_SM.tga";
uvSource="tex";
};