setVariable
Jump to navigation
Jump to search
Description
- Description:
- Set variable to given value in the variable space of given element. To remove a variable, set it to nil (e.g. player setVariable ["varname",nil]).
- Multiplayer:
- In MP, the variable space of the object is local to each client. Changes are not broadcast, except in Arma 2 via public parameter for supported types.
- Groups:
- Uncategorised
Syntax
- Syntax:
- objectName setVariable [name, value, (public)]
- Parameters:
- objectName: Object or Location. Arma 2 also supports: Namespace, Group, Control, Task
- [name, value]: Array
- name: String
- value: Any_Value
- public: Boolean - Only available for Object types. If public is true then the value is broadcast to all computers.
- Return Value:
- Nothing
Examples
- Example 1:
_myTruck setVariable ["myVariable", 123, true];
Additional Information
- See also:
- getVariablesetVariable (VBS2)
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
-
- enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
- the unit can still take damages and report status and enemies by radio.
- Posted on 3 November, 2009 - 19:40 (CEST)
- .kju
- Works also for groups in ArmA II. A2 CIT.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Locations
- Command Group: Object Information
- Command Group: Variables
- Scripting Commands ArmA2