Material - Normal map HQ specular macro AS
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NOHQ+MC+AS+SM
specular[] = {0.5,0.5,0.5,0}; specularPower = 10; PixelShaderID="NormalMapMacroASSpecularMap"; VertexShaderID="NormalMapAS"; class Stage1 { texture="temp\domek\normmap_NOHQ.tga"; uvSource="tex"; }; class Stage2 { texture="temp\domek\test02_MC.tga"; uvSource="tex1"; }; class Stage3 { texture="temp\domek\TestUV2_AS.tga"; uvSource="tex1"; }; class Stage4 { texture="temp\domek\specmap_SM.tga"; uvSource="tex"; };