eyeDirection – Talk
Jump to navigation
Jump to search
eyeDirection seems to return an array as follows:
0: reference angle scaled 0-1, +1=East 1: reference angle scaled 0-1, +1=North 2: angle offset from view/weapon when freelook, otherwise always returns ~0
can someone else confirm and suggest proper phrasing/formatting before i add anything? geometry isn't my strong point, is any special terminology used for this type of N-E reference? --Strangepete (talk) 10:44, 12 March 2014 (CET)