eyeDirection – Talk

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Revision as of 10:44, 12 March 2014 by Dr StrangePete (talk | contribs) (request confirmation of return values before being added to the wiki, preferably dev)
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eyeDirection seems to return an array as follows:

0: reference angle scaled 0-1, +1=East
1: reference angle scaled 0-1, +1=North
2: angle offset from view/weapon when freelook, otherwise always returns ~0

can someone else confirm and suggest proper phrasing/formatting before i add anything? geometry isn't my strong point, is any special terminology used for this type of N-E reference? --Strangepete (talk) 10:44, 12 March 2014 (CET)