eyeDirection

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Arma 3 version 0.50
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
0.50

Description

Description:
Returns the direction object is watching (eyes, or a vehicle primary observer).

Syntax

Syntax:
eyeDirection unit
Parameters:
unit: Object
Return Value:
Array - 3D Vector

Examples

Example 1:
can = "Land_Can_V3_F" createVehicle position player; onEachFrame { can setPosASL [ (eyePos player select 0) + (eyeDirection player select 0), (eyePos player select 1) + (eyeDirection player select 1), (eyePos player select 2) + (eyeDirection player select 2) ] }
Example 2:
Draw AI eye direction (green) and weapon direction (red) in 3D: bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"]; bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"]; onEachFrame { _beg = ASLToAGL eyePos bob; _endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 100)); drawLine3D [ _beg, _endE, [0,1,0,1]]; _endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100)); drawLine3D [_beg, _endW, [1,0,0,1]]; };

Additional Information

Multiplayer:
-
See also:
positionCameraToWorldweaponDirectiongetCameraViewDirectionvectorDirvectorDirVisual

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on May 26, 2014 - 19:10 (UTC)
Killzone Kid
This command should have really been named headDirection instead of eyeDirection as one could mistakenly think that eyes direction of your avatar correspond to the direction of the centre of your screen. Play with the script in example 1 to find out limitations. If you need centre of screen direction, use positionCameraToWorld instead.