switch
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Description
- Description:
- See switch do
- Groups:
- Uncategorised
Syntax
- Syntax:
- switch exp
- Parameters:
- exp: Anything
- Return Value:
- Switch Type
Examples
- Example 1:
switch (_a) do {case 1 : {block}; case 2 : {block}; default {block};}
- Example 2:
_color =
switch (side player) do
{
case west: {"ColorGreen"};
case east: {"ColorRed"};
};- Example 3:
_fn_moveForward = { /*...code...*/ };
_fn_moveBackward = { /*...code...*/ };
_fn_invalidKey = { /*...code...*/ };
switch true do {
case (_dikCode in actionKeys "MoveForward") : _fn_moveForward;
case (_dikCode in actionKeys "MoveBackward") : _fn_moveBackward;
default _fn_invalidKey;
};- Example 4:
switch _var do { case "0"; default {hint str ["default", _var]}; case "3": {hint str ["3", _var]}; case "1"; case "4"; case "2": {hint str ["2", _var]}; };
_var = "0"; //-> ["3", "0"] _var = "1"; //-> ["2", "1"] _var = "2"; //-> ["2", "2"] _var = "3"; //-> ["3", "3"] _var = "4"; //-> ["2", "4"] _var = "5"; //-> ["default", "5"]
Additional Information
- See also:
- Control Structures
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA
- ArmA: Control Structures
- Command Group: Program Flow
- Command Group: Variables
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters