Shortcuts visible in the server browser
Names visible in the server filter
Name visible above the mission name in the loading screen
Game type is a simplified category describing what a mission is about. It helps player to navigate through potentially large number of available missions and pick the one they would like to play.
Number of available types is limited to a range of well recognized and easily understandable entries like Deathmatch or Sector Control.
Mission Configuration
Game type is defined in Description.ext file.
class Header
{
gameType = CTF;
minPlayers = 1;
maxPlayers = 10;
};
When type is not defined or misconfigured (e.g., using non-existent type), default "Unknown" is used instead.
Available Types
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|
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Class
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Name
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Shortcut
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Unknown
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Unknown
|
Unknown
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Coop
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Cooperative Mission
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Coop
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DM
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Death Match
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DM
|
Team
|
Team Mission
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Team
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CTF
|
Capture the Flag
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CTF
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SCont
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Sector Control
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Scontrol
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CTI
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Capture The Island
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CTI
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FF
|
Flag Fight
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FF
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Hold
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Hold Location
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Hold
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Class
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Name
|
Shortcut
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Unknown
|
Unknown
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Unknown
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Coop
|
Cooperative Mission
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Co-op
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DM
|
Deathmatch
|
DM
|
TDM
|
Team Deathmatch
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TDM
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CTF
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Capture the Flag
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CTF
|
SC
|
Sector Control
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SC
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CTI
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Capture The Island
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CTI
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RPG
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Role-Playing Game
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RPG
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Sandbox
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Sandbox
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Sandbox
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Seize
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Seize
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Seize
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Defend
|
Defend
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Defend
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Class
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Name
|
Shortcut
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ZDM
|
Zeus - Death Match
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Z-DM
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ZCTF
|
Zeus - Capture The Flag
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Z-CTF
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ZCoop
|
Zeus - Cooperative Mission
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Z-Coop
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ZSC
|
Zeus - Sector Control
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Z-SC
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ZCTI
|
Zeus - Capture The Island
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Z-CTI
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ZTDM
|
Zeus - Team Death Match
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Z-TDM
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ZRPG
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Zeus - Role Playing Game
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Z-RPG
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ZGM
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Zeus - Game Master
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Z-GM
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ZvZ
|
Zeus vs. Zeus
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ZvZ
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ZvP
|
Zeus vs. Players
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ZvP
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