Rapify
Rapify version 1.xx by Mikero.
see readme general
see fixes
Rapify will binarise files into either flashpoint or elite/arma format.
The default is ARMA rapification and can be overridden on the command line to
produce ofp format.
ANY file irrespective of it's extension, can be binarised. Thus *.rvmat, *.bikb
- .ext *.fsm, *.cpp, *.sqm
Useage:
Rapify [options...] whatever [wherever]
===Output rules===
Rapify provides protection against overwriting the source file (since both plain
text and bin file can have same extension)
UNCONDITIONAL: *.cpp to *.bin OR
whatever. * to whatever.*.bin
OR
whatever .* to
wherever\whatever.*
Options are case insensitive
-S silent (default)
-N Noisy. show processing
-L Lint check only (no save file)
-E
-LE Lint check with external file checking
-A (default) Arma compile.
-O OFP compile
-X Xbox compile
-P do not pause on error
===External File checking ===
Requires that the external file is in the 'correct'
location on the <root>: drive. This because all internal references are HARD
WIRED to the <root> drive.
The <root> drive is ordinarily P: and it means you would
normally extract arma pbo's to achieve this miracle. (Use
Arma2P )
Missions can also use relative addressing. There are other subtle nuances
to missions and campaigns such as location of the ext folder, mission.sqm should
normally be tested inside it's own package folder
OFP vs ARMA vs XBOX
There is NO difference in plain text between the them. It
is impossible for the dll to determine which way to compile the binary unless
it's told how to.
The default compile is for Arma. The -O option
specifies OFP
However. it is very, very good practice on your part to be specific, since
future engines may use the extract same text (but their binary *might* be
different again).
#define _ARMA_ // current default or
#define _OFP_ // or
#define_ XBOX_
should be placed at the top of your config.cpp.
(Note that the dll automatically does this for you on any tool using Derapify
)
Similarly the options
-a //
current default arma
-o // ofp
-x // xbox
should be specified on the command line.
You have been warned.
XBOX ELITE
For xbox files that require authentication keys use
- define_ XBOX_
The 20 key sig will be autogenerated by this application.
===========================================
well here we are
QueryAddons Version 1.xx by Mikero
see readMeGeneral
see fixes
QueryAddons works on individual files, folder(s), or pbo's
QueryAddons works on mission.sqms and/or config.cpp/bin's
file types can be raPified or normal text.
The default use of QueryAddons is to provide a list of addon dependencies for
that mission.sqm or config.cpp/bin
it inspects addons[]= and AddonsAuto[]= in mission.sqm. and RequiredAddons[]=
in configs
Folder usage is similar. It's intent is to reflect an exploded, or,
yet-to-be-made, pbo. Particularly useful for campaign inspection
The files are hunted recursively thru all sub folders (if any)
Pbo usage should be self explanatory, in that QueryAddons is looking inside,
as if it were a folder tree.
useage
QueryAddons [-options] File/Folder/OrPbo
Name can be
config.cpp or
config.bin or
mission.sqm or
NameOf[.pbo] or
NameOfFolder
Options (Optional)
-n csv Output);
-a List Addons (default)
for configs only
-u Units
-w Weapons
-v RequiredVersion
-c ClassName(s) of the addon
config options are aggregated, you can, specify
QueryAddons -aucwv .....
Special considerations:
Pbos are NOT checked or looked for in folder tree mode. It would be illogical
to list addons from more than one.
In the unlikely event that both a mission.sqm, AND, a config.cpp is
encountered in a pbo or folder. BOTH will make up the list.
Comma Separated Output
csv output (if any) is intended to feed a database, either directly, or, via
pipe > .csv
if csv is specified, the type of query (units,weapons eg) is not listed
Config options
are only relevant when config.cpp/bins are encountered. The results of
specifying them for mission.sqm's is in-determinate.