onEachFrame
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Description
- Description:
- Statement is run every frame.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onEachFrame { hintSilent str position player; }; //Hints position every frame
- Example 2:
- Private variables defined outside of onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar] }; //Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; //Result: "second","second","second"..."second"
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
onEachFrame { sleep 1 }; //ERROR!!!
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 21 Dec, 2012
- neokika
-
onEachFrame {}; //Reset event
- Posted on August 28, 2014 - 15:21 (UTC)
- Killzone Kid
-
If you need a stackable onEachFrame event, use mission event handler "Draw3D":
addMissionEventHandler ["Draw3D", {...code to run each frame...}];
It is not a full substitute to onEachFrame as "Draw3D" will stop executing on Alt+Tab and doesn't work on hasInterface => false clients, such as dedicated server.