BIS_fnc_sceneSetAnimationsForGroup

From Bohemia Interactive Community
Revision as of 17:00, 2 October 2014 by Tryteyker (talk | contribs) (Added params examples & syntax.)
Jump to navigation Jump to search


Hover & click on the images for description

Description

Description:
Plays a range of animations for a specific set of units, intended for use during cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_sceneSetAnimationsForGroup;
Parameters:
Array - Units that should play animations.
  • Group - Can also be of type group.
Array - Array of animation names (in format String) to play.
Return Value:
Boolean - Returns true if all animations started.

Examples

Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section