setBehaviour – Talk

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Revision as of 23:13, 23 November 2014 by Dr StrangePete (talk | contribs) (RFC - new description?)
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Suggestion for replacement description. Its a truncated version of what is on https://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Behaviour to reduce the 'wall of text', to help clarify Behaviour. Rewording to an even more compact listing would be preferred --Strangepete (talk) 23:13, 23 November 2014 (CET)


| Set group/unit behaviour state. Behaviour can be either:

  • CARELESS - Careless behaviour will cause the group move and behave in a very non-combat manner: Soldiers will carry their weapons in safe position (rifles across body, pistols holstered) and walk slowly; Units prefer moving along roads whenever possible; Infantry will not fire on enemy targets (unless they have wounded legs), but vehicles will still fire on enemies. Groups in CARELESS mode do not switch to a more alert mode if enemies are encountered.
  • SAFE - Similar to Careless, except the group will change behaviour to Aware upon detecting an enemy unit.
  • AWARE - This is the default behaviour mode: Soldiers will generally stand upright and make occasional efforts to use cover when available; Most unit types still prefer to travel along roads and vehicles will travel in convoy irrespective of their current formation type; Tracked vehicles will not use headlights, and will drive across any surface with no preference given to staying on roads; Air units will not use lights. When enemies are known to be in the area, troops will disembark from their transport vehicles.
  • COMBAT - This behaviour mode will result in a much higher combat performance than Aware: Infantry groups will always move using bounding maneuvers, and will normally keep crouched or prone unless moving; They will make use of available cover, choosing to spend some time crawling when in cover; They seem to occasionally send out one unit ahead of the group as a scout; No vehicles will use headlights at night. If enemy units are known to be in the area, infantry groups will move in a more cautious manner.
  • STEALTH - Stealth mode will cause a group to behave in a very cautious manner: Infantry groups will move via cover whenever possible, spending much of their time crawling. When they need to cross open ground, they appear to occasionally choose to send scouts running ahead to reach the cover ahead as quickly as possible. A stealthy infantry formation can tend to end up quite fractured. Wheeled vehicles will still follow roads if available, but not in longer convoy. If enemy units are known to be in the area, infantry groups will move more closely together and spend even more time prone.