canFire
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Description
- Description:
- Returns if the given vehicle is still able to fire. This command checks only the damage value, not the ammo!
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = canFire unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if able to fire
Examples
- Example 1:
?!(canFire _tank) : player sideChat "Tank disabled!"
- Example 2:
if (!(canFire _tank)) then { player sideChat "Tank disabled!"; };
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on 07:16, 20 January 2007 (CEST)
- Bdfy
- true even if unit is out of ammo. Only false if gun is damaged.
- Posted on 05:20, 24 August 2008 (CEST)
- Canukausiuka
- False if there is no gunner in the vehicle, regardless of damage level.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters