BIS_fnc_diagBulletCam

From Bohemia Interactive Community
Revision as of 15:45, 11 April 2015 by Benargee (talk | contribs) (Examples)
Jump to navigation Jump to search


Hover & click on the images for description

Description

Description:
/*

	Description:
	Every time a given unit fires, bullet cam is created.

	Parameter(s):
		0: OBJECT - unit on which firing is tracked

	Returns:
	BOOL
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
player spawn BIS_fnc_diagBulletCam;
Example 2:
Add and remove bullet cam using this method _unit = player; _unit spawn BIS_fnc_diagBulletCam; _EhIndex = _unit getVariable "bis_fnc_diagBulletCam_fired"; _unit removeEventHandler ["fired",_EhIndex];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section