remoteControl
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Description
- Description:
- Switches on remote control of the unit. Command needs to be executed locally to the player. If driver is remote it will get transferred to players PC.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- Set player remote control of driver:
player remoteControl driver UAV; driver UAV switchCamera "Internal"; //switchCamera required //sometimes switchCamera is not needed player remoteControl driver UAV;
- Example 2:
- Return control to player:
objNull remoteControl driver UAV;
Additional Information
- See also:
- switchCameraselectPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- TeRp
-
You must use switchCamera in order to remote control the unit and.
You can only remoteControl characters, e.g. if yo want to remote control a car, you have to add a driver and use
"player remoteControl driver someVehicle". - Posted on Jan 25, 2010 - 14:35 (CEST)
- Lou Montana
- Arma 1.05 :
- You can remoteControl multiple units at the same time.
- It is not needed to switchCamera to the unit to be able to control it - it is needed to be able to fire with.
- The switchCamera is fixed : the player can't change internal/external/optics view.
- Do not think about it like a selectPlayer : it is used to give the control to the vehicle role the unit is in.
- SwitchCamera to the vehicle the unit is in ; the camera will go depending the role you are remoteControlling.
- The AI driver won't follow your vehicle move orders.
- If the player dies, the death screen will appear, not automatically turning back to the player.
- If you want to stop the remote control, use objNull as remote controller.
- Example :
player remoteControl driver jeep1; // will remoteControl it, you still will have full control of the player jeep1 switchCamera "internal"; // fix the camera to the ''vehicle'' and not to (driver jeep1) ! waitUntil { !(alive jeep1) || !(alive player) }; objNull remoteControl driver jeep1; // removes the remoteControlling player switchCamera "internal"; // returns to the player