Multiplayer Game Types

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Revision as of 04:26, 27 January 2016 by blazinone (talk | contribs) (Added category link Multiplayer)
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Game type is a simplified category describing what a mission is about. It helps player to navigate through potentially large number of available missions and pick the one they would like to play.

Number of available types is limited to a range of well recognized and easily understandable entries like Deathmatch or Sector Control.

Mission Configuration

Game type is defined in Description.ext file.

class Header
{
	gameType = CTF; // Game type, see 'class' columns in the table below
	minPlayers = 1; //min # of players the mission supports
	maxPlayers = 10; //max # of players the mission supports
};

When type is not defined or misconfigured (e.g., using non-existent type), default "Unknown" is used instead.

Available Types

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Class Name Shortcut
Unknown Unknown Unknown
Coop Cooperative Mission Coop
DM Death Match DM
Team Team Mission Team
CTF Capture the Flag CTF
SCont Sector Control Scontrol
CTI Capture The Island CTI
FF Flag Fight FF
Hold Hold Location Hold
Class Name Shortcut
Unknown Unknown Unknown
Coop Cooperative Mission Co-op
DM Deathmatch DM
TDM Team Deathmatch TDM
CTF Capture the Flag CTF
SC Sector Control SC
CTI Capture The Island CTI
RPG Role-Playing Game RPG
Sandbox Sandbox Sandbox
Seize Seize Seize
Defend Defend Defend
ZDM Zeus - Death Match Z-DM
ZCTF Zeus - Capture The Flag Z-CTF
ZCoop Zeus - Cooperative Mission Z-Coop
ZSC Zeus - Sector Control Z-SC
ZCTI Zeus - Capture The Island Z-CTI
ZTDM Zeus - Team Death Match Z-TDM
ZRPG Zeus - Role Playing Game Z-RPG
ZGM Zeus - Game Master Z-GM
ZvZ Zeus vs. Zeus ZvZ
ZvP Zeus vs. Players ZvP