weaponState
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Description
- Description:
- Returns the current unit's or vehicle's weapon state
- Groups:
- Uncategorised
Syntax
- Syntax:
- weaponState unit
- Parameters:
- unit: Object
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:
Alternative Syntax
- Syntax:
- weaponState [vehicle, turretPath]
- Parameters:
- [vehicle, turretPath]: Array
- vehicle: Object
- turretPath: Array
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount], where:
Examples
- Example 1:
_wsPlayer = weaponState player;// ["m16a4","m16a4","Single","30Rnd_556x45_Stanag",29]
- Example 2:
_wsVehiclePlayer = weaponState [vehicle player,[0]]; //["M256","M256","M256","20Rnd_120mmSABOT_M1A2",20]
- Example 3:
_SecondPositionOfThefirstTurret = weaponState [vehicle player,[0,0,1]];
Additional Information
Notes
-
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Notes
- Posted on February 17, 2012
- kju
- The command does not work for a vehicle driver - even if he has weapons.
The command only works for vehicle positions, if there was an unit on the position before. When a position has been occupied once, the command even works when there is no unit currently at the given vehicle position.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.60
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List