From Bohemia Interactive Community
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- Operation Flashpoint: Resistance
- Array = weapons vehicleName
- vehicleName: Object
- Return Value:
- Array of weapon names.
- Example 1:
_wArray = weapons player;
- See also:
- magazinesweaponsTurretassignedVehicleRoleLink to game weapons categoryweaponStateArmA:_Weapons
- Posted on 12:07, 20 January 2007
(A1 1.02) this command returns only weapons defined for the primary turret of the vehicle.
for ex. only ["D81", "PKT"] for t72, not ["D81", "PKT","DSHKM"]
- Posted on 06:01, 3 March 2007 (CET)
- weapons never returns the weapon "Throw" which all soldier units have have to throw handgrenades. You'd have to use hasWeapon to verfy it. Also handgrenades are not listed since they are magazines. Use magazines for that.
- Posted on 11 March 2011
Use weaponsTurret to determine the weapons of a non gunner/turret position.
- Posted on 25 November 2011
This command does not include non-turret weapons, such as smoke, flare or chaff launchers which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy. (Unsure whether it excludes it because it is not in the turret or because these are not considered true weapons via some property.)
- Posted on 18 June 2013
- Lists also weapons in inventory from Arma 3 ver. 0.70.