Ambient Parameters: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Description added.)
 
No edit summary
Line 1: Line 1:
[[Category:ArmA: Addon Configuration]]
[[Category:ArmA: Addon Configuration]]


* '''Rain''' 0..1 rain intensity
Dynamic ambient parameters:
* '''Night''' 0..1 night "intensity"
* '''rain''' 0..1 rain intensity
* '''Meadow''' 0..1 how much does the surrounding have a character of a meadow
* '''windy''' 0..1 wind streght (0 m/s ->0, 20 m/s -> 1)
* '''Trees''' 0..1 how many tress are growing in the area
* '''night''' 0..1 night "intensity"
* '''Hills''' 0..1 how much is the place "hilly" (160 ASL -> 0, 400 ASL -> 1)
* '''deadBody''' 0..1 is the place close to a dead body? (0 m ->1, 10 m -> 0)
* '''Houses''' 0..1 how many houses or other building are around
 
* '''Windy''' 0..1 wind streght (0 m/s ->0, 20 m/s -> 1)
Static ambient parameters:
* '''Forest''' 0..1 forest density
* '''meadow''' 0..1 how much does the surrounding have a character of a meadow
* '''DeadBody''' 0..1 is the place close to a dead body? (0 m ->1, 10 m -> 0)
* '''trees''' 0..1 how many tress are growing in the area
* '''Sea''' 0..1 is the place close to a sea? (0 m->1, approx. 100 m->0)
* '''forest''' 0..1 forest density
* '''hills''' 0..1 how much is the place "hilly" (160 ASL -> 0, 400 ASL -> 1)
* '''houses''' 0..1 how many houses or other building are around
* '''sea''' 0..1 is the place close to a sea? (0 m->1, approx. 100 m->0)
* '''waterDepth''' 0..M where M is the actual water depth, and 0 on land.
* '''camDepth''' 0..1 ???
 
Operators:
* mathematical operators
* '''randomGen N''' float from 0 to N
* '''factor [p,q]''' (V-p/q-p)
* '''interpolate [p,q,r,s]''' (V-p/q-p)*(s-r) + r


Parameters can be combined into [[Simple Expression]]s, like:
Parameters can be combined into [[Simple Expression]]s, like:


  meadow*(1-rain)*(1-night)
  "meadow * (1 - rain) * (1 - night)"
  (10-5*rain)*(1-sea)*(windy factor [0.2,0.5])
  "(10 - (5 * rain)) * (1 - sea) * (windy factor [0.2, 0.5])"

Revision as of 22:24, 4 April 2015


Dynamic ambient parameters:

  • rain 0..1 rain intensity
  • windy 0..1 wind streght (0 m/s ->0, 20 m/s -> 1)
  • night 0..1 night "intensity"
  • deadBody 0..1 is the place close to a dead body? (0 m ->1, 10 m -> 0)

Static ambient parameters:

  • meadow 0..1 how much does the surrounding have a character of a meadow
  • trees 0..1 how many tress are growing in the area
  • forest 0..1 forest density
  • hills 0..1 how much is the place "hilly" (160 ASL -> 0, 400 ASL -> 1)
  • houses 0..1 how many houses or other building are around
  • sea 0..1 is the place close to a sea? (0 m->1, approx. 100 m->0)
  • waterDepth 0..M where M is the actual water depth, and 0 on land.
  • camDepth 0..1 ???

Operators:

  • mathematical operators
  • randomGen N float from 0 to N
  • factor [p,q] (V-p/q-p)
  • interpolate [p,q,r,s] (V-p/q-p)*(s-r) + r

Parameters can be combined into Simple Expressions, like:

"meadow * (1 - rain) * (1 - night)"
"(10 - (5 * rain)) * (1 - sea) * (windy factor [0.2, 0.5])"