Bug List – ArmA: Armed Assault

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{{Bug priority|1|Game crashing in multiplayer. Very common issue, and probably related to proximity of sea at mission startup. See the [http://perso.wanadoo.fr/whisperffw06/ofp/RPT-19-12-06-Whisper.txt RPT] file example and [http://perso.orange.fr/whisperffw06/ofp/arma.mdmp corresponding MPMP file] and [http://perso.orange.fr/whisperffw06/ofp/arma.bidmp BIDMP] file for the last crash seen in RPT. -- [[User:Whisper|Whisper]]
{{Bug priority|1|Game crashing in multiplayer. Very common issue, and probably related to proximity of sea at mission startup. See the [http://perso.wanadoo.fr/whisperffw06/ofp/RPT-19-12-06-Whisper.txt RPT] file example and [http://perso.orange.fr/whisperffw06/ofp/arma.mdmp corresponding MPMP file] and [http://perso.orange.fr/whisperffw06/ofp/arma.bidmp BIDMP] file for the last crash seen in RPT. -- [[User:Whisper|Whisper]]
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Bug priority|1|
Bug priority|1|
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''[v1.02]'' --[[User:Pfuf|Pfuf]]
''[v1.02]'' --[[User:Pfuf|Pfuf]]
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Bug priority|1|
Bug priority|1|
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:It seems to happen mostly when dropping rockets. --[[User:Plaintiff1|Plaintiff1]]
:It seems to happen mostly when dropping rockets. --[[User:Plaintiff1|Plaintiff1]]
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{{Bug priority|1|
{{Bug priority|1|
client crash when selecting weapons before mission, appears to only happen on specific servers and does not crash for everyone, (possibly caused by too many peaple selecting a limited supply of a certain weapon class). currently the only servers that makes my game crash to desktop while in weapon menu is "GameArena" dedecated servers 1 & 2, australian based and hosted by telstra "i think" [Demo v1.03] -[[User:NipWup|NipWup]]
client crash when selecting weapons before mission, appears to only happen on specific servers and does not crash for everyone, (possibly caused by too many peaple selecting a limited supply of a certain weapon class). currently the only servers that makes my game crash to desktop while in weapon menu is "GameArena" dedecated servers 1 & 2, australian based and hosted by telstra "i think" [Demo v1.03] -[[User:NipWup|NipWup]]
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: Im not sure anymore that its related to "too many peaple selecting a limited supply of a certain weapon class" i have a suspicion that sever lagg (high ping) maybe responsible. When laggy, transfering weapons to you inventory is slow. When this happends clicking excessivly and fast on the item you want may cause crash. -[[User:NipWup|NipWup]]
: Im not sure anymore that its related to "too many peaple selecting a limited supply of a certain weapon class" i have a suspicion that sever lagg (high ping) maybe responsible. When laggy, transfering weapons to you inventory is slow. When this happends clicking excessivly and fast on the item you want may cause crash. -[[User:NipWup|NipWup]]
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{{Bug priority|2|
{{Bug priority|2|
Using a [[hosts.txt]] file kills your performance in the MP browser, as soon as you remove the file,  Your performance returns. ''[1.02]'' [[User:Hoz|hoz]]
Using a [[hosts.txt]] file kills your performance in the MP browser, as soon as you remove the file,  Your performance returns. ''[1.02]'' [[User:Hoz|hoz]]
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{{Bug priority|2|
{{Bug priority|2|
Multiple vehicles on dedicated server.  With player's as driver and gunner in a T72, gunner would fire but driver would have no animations or sound of the gun firing in first or 3rd person.  Although the ammo counters would decrease as they should.  We tested this in many vehicles with the same results.''[1.02]'' [[User:Rudedog|Rudedog]]
Multiple vehicles on dedicated server.  With player's as driver and gunner in a T72, gunner would fire but driver would have no animations or sound of the gun firing in first or 3rd person.  Although the ammo counters would decrease as they should.  We tested this in many vehicles with the same results.''[1.02]'' [[User:Rudedog|Rudedog]]
:This bug seems like the 'shot information' bug.  It was remedied as of build 5116
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{{Bug priority|2|
{{Bug priority|2|
If you have a gunner in the helicopter (AH-1Z and UH60 & MG) and he fires some rounds with the Minigun, the amount of ammo continues to count down to zero, even if he stops to fire! It wont stop till its OUT OF AMMO! ''[1.02 german]'' --[[User:TheVoodoo|TheVoodoo]]  
If you have a gunner in the helicopter (AH-1Z and UH60 & MG) and he fires some rounds with the Minigun, the amount of ammo continues to count down to zero, even if he stops to fire! It wont stop till its OUT OF AMMO! ''[1.02 german]'' --[[User:TheVoodoo|TheVoodoo]]  
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:::::::: Also happens with BMP-2 in MP when firing 30mm cannon on "high". Had similar runaway gun as with helos. -[[User:Hellfish6|Hellfish6]] 27 Dec 06
:::::::: Also happens with BMP-2 in MP when firing 30mm cannon on "high". Had similar runaway gun as with helos. -[[User:Hellfish6|Hellfish6]] 27 Dec 06
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{{Bug priority|2|
{{Bug priority|2|
<nowiki>MP Respawn Type 2 and 3, Ver. 1.02: SoldierGCommando respawn releases an error. "No entry bin\config.bin/CfgMagazines.30rnd_9x19_MP5SD30rnd_9x19_MP5SD". Failur in caracters.pbo- CfgVehicles- SoldierGCommando: respawnMagazines = {"30rnd_9x19_MP5SD", "30rnd_9x19_MP5SD30rnd_9x19_MP5SD"};. correctly is: respawnMagazines = {"30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD"};. SoldierWSaboteurPipe2 with the same Weapon function correctly.</nowiki>--[[User:Loki|Loki]] 10:14, 18 December 2006 (CET)
<nowiki>MP Respawn Type 2 and 3, Ver. 1.02: SoldierGCommando respawn releases an error. "No entry bin\config.bin/CfgMagazines.30rnd_9x19_MP5SD30rnd_9x19_MP5SD". Failur in caracters.pbo- CfgVehicles- SoldierGCommando: respawnMagazines = {"30rnd_9x19_MP5SD", "30rnd_9x19_MP5SD30rnd_9x19_MP5SD"};. correctly is: respawnMagazines = {"30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD", "30Rnd_9x19_MP5SD"};. SoldierWSaboteurPipe2 with the same Weapon function correctly.</nowiki>--[[User:Loki|Loki]] 10:14, 18 December 2006 (CET)
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{{Bug priority|2|
{{Bug priority|2|
"Kick Off" and "Close" buttons overlapping eachother on player info screen when logged in as admin. It is very hard to close this dialog without kicking the currently highlighted player off the server. Bug still visible in version 1.2 at 1280x1024 resolution. Here is a screenshot of the problem. [http://www.myfilebin.com/userfiles/Hudson/ds_kick_close.jpg Screenshot] [[User:Hudson|Hudson]]
"Kick Off" and "Close" buttons overlapping eachother on player info screen when logged in as admin. It is very hard to close this dialog without kicking the currently highlighted player off the server. Bug still visible in version 1.2 at 1280x1024 resolution. Here is a screenshot of the problem. [http://www.myfilebin.com/userfiles/Hudson/ds_kick_close.jpg Screenshot] [[User:Hudson|Hudson]]
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{{Bug priority|2|
{{Bug priority|2|
PK is not heard by other players during MP session. The recoil of the gun is not seen nor are the tracers, muzzle flash, or impact of the rounds. This occurs with many other weapons as well during MP.  Many times you cannot even hear when someone is firing against you with non-SD rounds.  I also have a [http://ofp.dyndns.org/Images/mpWeaponFireBug.jpg screenshot] of a friend shooting at the ground during an MP session.  As you can see, there is no muzzle flash or tracers.  We are connecting against the German Retail Windows Dedicated Server, 1.02 -[[User:Pennywise|Pennywise]]
PK is not heard by other players during MP session. The recoil of the gun is not seen nor are the tracers, muzzle flash, or impact of the rounds. This occurs with many other weapons as well during MP.  Many times you cannot even hear when someone is firing against you with non-SD rounds.  I also have a [http://ofp.dyndns.org/Images/mpWeaponFireBug.jpg screenshot] of a friend shooting at the ground during an MP session.  As you can see, there is no muzzle flash or tracers.  We are connecting against the German Retail Windows Dedicated Server, 1.02 -[[User:Pennywise|Pennywise]]
:This bug seems like the 'no firing information sent' bug.  It was remedied as of build 5116.
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{{Bug priority|2|
{{Bug priority|2|
It is possible for players to team respawn to a character that is already being played by another player.  When this happens, both players have complete control of the character, and when messages are typed in chat, the message is sent as a message from the player who was in control originally.  This has happened several times to me and I don't really play that much! [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
It is possible for players to team respawn to a character that is already being played by another player.  When this happens, both players have complete control of the character, and when messages are typed in chat, the message is sent as a message from the player who was in control originally.  This has happened several times to me and I don't really play that much! [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
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{{Bug priority|2|Players who join mid-game (JIP) on a ''non-dedicated server'' will not go through the init file (init.sqf or .sqs) ([http://www.kronzky.info/misc/noinit.zip demo mission]) [1.02] [[User:Kronzky|Kronzky]]}}
{{Bug priority|2|Players who join mid-game (JIP) on a ''non-dedicated server'' will not go through the init file (init.sqf or .sqs) ([http://www.kronzky.info/misc/noinit.zip demo mission]) [1.02] [[User:Kronzky|Kronzky]]}}
{{Bug priority|3|
{{Bug priority|3|
Squad logo not displaying correctly on player info screen. Squad image shows as black image only. Tested with user made paa/pac files and also official BIS paa/pac vehicle icon files. This bug is present in all current versions of the game (1 - 1.2). Screenshot of the problem [http://www.myfilebin.com/userfiles/Hudson/squadlogo.jpg Screenshot] [[User:Hudson|Hudson]]
Squad logo not displaying correctly on player info screen. Squad image shows as black image only. Tested with user made paa/pac files and also official BIS paa/pac vehicle icon files. This bug is present in all current versions of the game (1 - 1.2). Screenshot of the problem [http://www.myfilebin.com/userfiles/Hudson/squadlogo.jpg Screenshot] [[User:Hudson|Hudson]]
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{{Bug priority|3|
{{Bug priority|3|
Some commands does not work properly in MP environment. For example 'setpos' command is working fine in singleplayer, but in multiplayer the command will only be executed on host computer, which means the host will see the objects in other position than the clients. Problem has also appeared with 'deletevehicle' command.-[[User:Walker001|Walker001]]
Some commands does not work properly in MP environment. For example 'setpos' command is working fine in singleplayer, but in multiplayer the command will only be executed on host computer, which means the host will see the objects in other position than the clients. Problem has also appeared with 'deletevehicle' command.-[[User:Walker001|Walker001]]
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{{Bug priority|3|When in seagull mode the mission notebook is not accessible in the map screen. [1.02] --[[User:Kronzky|Kronzky]] 08:16, 20 December 2006 (CET)
{{Bug priority|3|When in seagull mode the mission notebook is not accessible in the map screen. [1.02] --[[User:Kronzky|Kronzky]] 08:16, 20 December 2006 (CET)
:This is actually already prevalent in OFP [[User:Str1ker|Str1ker]]
:This is actually already prevalent in OFP [[User:Str1ker|Str1ker]]
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{{Bug priority|3|
{{Bug priority|3|
I have noticed that a certain percentage of player avatars emit no sounds or signs of weapons fire except hit noises, damage and effects.  There is no muzzleflash, recoil, tracers or report observable by other players on the server.  This happens regardless of what they are shooting, and it seems to happen consistently for them. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
I have noticed that a certain percentage of player avatars emit no sounds or signs of weapons fire except hit noises, damage and effects.  There is no muzzleflash, recoil, tracers or report observable by other players on the server.  This happens regardless of what they are shooting, and it seems to happen consistently for them. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
:This bug was rememdied as of build 5116.
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{{Bug priority|3|
{{Bug priority|3|
when a player joins a server while others have selected their weapons and waiting in equipment menu all kits are set back to default for all users [Demo v1.03] -[[User:NipWup|NipWup]]
when a player joins a server while others have selected their weapons and waiting in equipment menu all kits are set back to default for all users [Demo v1.03] -[[User:NipWup|NipWup]]
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{{Bug priority|4|
{{Bug priority|4|
Occasionally when connecting to servers, you will get a bad version message.  But if you close ArmA and reconnect, all is fine. ''[1.02]'' [[User:Rudedog|Rudedog]]}}
Occasionally when connecting to servers, you will get a bad version message.  But if you close ArmA and reconnect, all is fine. ''[1.02]'' [[User:Rudedog|Rudedog]]
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{{Bug priority|4|
{{Bug priority|4|
MP browser is extremely non-user friendly and sorting does not work as expected. Lists sorted by Host will end up with 2 seperately sorted lists at the top and bottom with many blank entires in-between. Ping indicators are very vague and would be more helpful if were displayed as actual numbers.''[1.02]'' [[User:Rudedog|Rudedog]]
MP browser is extremely non-user friendly and sorting does not work as expected. Lists sorted by Host will end up with 2 seperately sorted lists at the top and bottom with many blank entires in-between. Ping indicators are very vague and would be more helpful if were displayed as actual numbers.''[1.02]'' [[User:Rudedog|Rudedog]]
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{{Bug priority|4|Server Browser: When switching on "hide passworded" ''all'' servers are hidden. [1.02] --[[User:Kronzky|Kronzky]] 04:04, 23 December 2006 (CET)}}
 
{{Bug priority|4|Server Browser: Sort-order is not retained after a refresh.[1.02] --[[User:Kronzky|Kronzky]] 04:04, 23 December 2006 (CET)}}
{{Bug priority|4|Server Browser: When switching on "hide passworded" ''all'' servers are hidden. [1.02] --[[User:Kronzky|Kronzky]] 04:04, 23 December 2006 (CET)
}}
 
{{Bug priority|4|Server Browser: Sort-order is not retained after a refresh.[1.02] --[[User:Kronzky|Kronzky]] 04:04, 23 December 2006 (CET)
}}
 
{{Bug priority|4|
{{Bug priority|4|
Admin command ''#restart'' will result on some players having a ''flicker'' on the screen and then die on restart of the mission. --[[User:SniperAndy|SniperAndy]]
Admin command ''#restart'' will result on some players having a ''flicker'' on the screen and then die on restart of the mission. --[[User:SniperAndy|SniperAndy]]
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{{Bug priority|5|
{{Bug priority|5|
After a disconnection from host (e.g. own internet connection failure) it is not possible to press the button "Disconnection from host" to return to the main arma page. ArmA programm must be shut down/restart to play again. v1.01-v1.02] --[[User:luemmel|Luemmel]]
After a disconnection from host (e.g. own internet connection failure) it is not possible to press the button "Disconnection from host" to return to the main arma page. ArmA programm must be shut down/restart to play again. v1.01-v1.02] --[[User:luemmel|Luemmel]]
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{{Bug priority|5|
{{Bug priority|5|
After starting a MP-game in LAN-mode, some complete stranger (not my LAN, no ArmA there :( ) joined my game. Obviously, that should not be possible, or should it??? [v1.02] [[User:Weasel75|Weasel75]] 02:55, 23 December 2006 (CET)
After starting a MP-game in LAN-mode, some complete stranger (not my LAN, no ArmA there :( ) joined my game. Obviously, that should not be possible, or should it??? [v1.02] [[User:Weasel75|Weasel75]] 02:55, 23 December 2006 (CET)
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{{Bug priority|5|
{{Bug priority|5|
If a player gets the order to bail out (not just get out) and answers with "Negative", "Repeat" or other radio messages he crashes to the desktop instantly.  
If a player gets the order to bail out (not just get out) and answers with "Negative", "Repeat" or other radio messages he crashes to the desktop instantly.  
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[1.02 german] [[User:Scruffy|Scruffy]] 01:03, 24 December 2006 (CET)
[1.02 german] [[User:Scruffy|Scruffy]] 01:03, 24 December 2006 (CET)
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{{Bug priority|5|
{{Bug priority|5|
After spawning as a seagul, under some conditions (laggy?), the seagul will not be animated but its shadow will be. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
After spawning as a seagul, under some conditions (laggy?), the seagul will not be animated but its shadow will be. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
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{{Bug priority|0|
{{Bug priority|0|
Sometimes on dedicated servers with JIP (and possibly limited to missions with group/side respawn) two players can spawn into the same avatar at the same time. Causes very odd moments when your player tag shows you, but you are being controlled by someone else. It has happened to me at least twice, though not consistently. Unable to duplicate it reliably. [v1.02] --[[User:Hellfish6|Hellfish6]] 11 Jan 2007 0500 GMT
Sometimes on dedicated servers with JIP (and possibly limited to missions with group/side respawn) two players can spawn into the same avatar at the same time. Causes very odd moments when your player tag shows you, but you are being controlled by someone else. It has happened to me at least twice, though not consistently. Unable to duplicate it reliably. [v1.02] --[[User:Hellfish6|Hellfish6]] 11 Jan 2007 0500 GMT

Revision as of 02:12, 13 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

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There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

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{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

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General Issues

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Control Issues

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Editing & Scripting

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Weapons

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