Bug List – ArmA: Armed Assault

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When tanks move over recently destroyed building rubble, there is a tendency for them to jump vertically into the air at high velocity, at least 500m if not more. [v1.03 Demo] -[[User:gigglebok|gigglebok]] 23.Dec.06, 13:45 GMT
When tanks move over recently destroyed building rubble, there is a tendency for them to jump vertically into the air at high velocity, at least 500m if not more. [v1.03 Demo] -[[User:gigglebok|gigglebok]] 23.Dec.06, 13:45 GMT
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{{Bug priority|4|
You can only shoot swimming soldiers in the head above the water. can't shoot torso in the water etc [v1.02] [[User:bdfy|bdfy]]
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{{Bug priority|0|
{{Bug priority|5|
You can only shoot swimming soldiers in the head above the water. can't shoot torso in the water etc [v1.02] [[User:bdfy|bdfy]]
Like in OFP infantry hitted with high-explosive shell can fly far away :)[Czech  v1.02] [[User:bdfy|bdfy]]
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::I think it's a bug cause its unreal and unplayble. I guess Geometry LOD can be edited to solve this [[User:bdfy|bdfy]]
::I think it's a bug cause its unreal and unplayble. I guess Geometry LOD can be edited to solve this [[User:bdfy|bdfy]]
:::Do you die when a car touches you?  Do you think it would be helpful to have a tank that kills all of your friendly units as soon as it touches them?  --[[User:Plaintiff1|Plaintiff1]] 08:58, 9 February 2007 (CET)
:::Do you die when a car touches you?  Do you think it would be helpful to have a tank that kills all of your friendly units as soon as it touches them?  --[[User:Plaintiff1|Plaintiff1]] 08:58, 9 February 2007 (CET)
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{{Bug priority|0|
Like in OFP infantry hitted with high-explosive shell can fly far away :)[Czech  v1.02] [[User:bdfy|bdfy]]
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Revision as of 10:19, 9 February 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a Wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions.

If you are unsure whether something actually is a bug, or perhaps just misleading documentation, or whether it is supposed to behave in this particular way, post your report in the Bug or Feature? list.


You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

How to mark bug fixed

To mark your bug fixed, edit the page and replace the priority number with an x. This will strike out the bug as fixed.

 {{Bug priority|x|
 90% of the time when getting out of a boat the player is placed under the ground. ''[1.01.5094]''.[http://img291.imageshack.us/img291/8614/armartn1.jpg check image]}}

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Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. BigDawgKS, Plaintiff1, the BI staff, and the wiki sysops will set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Units/Vehicles

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Visual Issues

This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.

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Weapons

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