ParticleShape – ArmA: Armed Assault

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=Shapes=
=Shapes=
==Blood==
== Blood ==
*\Ca\Data\ParticleEffects\Blood\Blood.p3d
*\Ca\Data\ParticleEffects\Blood\Blood.p3d


==Cl_basic==
== Cl_basic ==
*\Ca\Data\Cl_basic.p3d
*\Ca\Data\Cl_basic.p3d


==Cl_fire==
== Cl_fire ==
*\Ca\Data\Cl_fire
*\Ca\Data\Cl_fire


==Cl_fired==
== Cl_fired ==
*\Ca\Data\Cl_fired
*\Ca\Data\Cl_fired


==Cl_water==
== Cl_water ==
*\Ca\Data\Cl_water
*\Ca\Data\Cl_water


==CloudletSand==
== CloudletSand ==
*\Ca\Data\ParticleEffects\CloudletSand\CloudletSand.p3d
*\Ca\Data\ParticleEffects\CloudletSand\CloudletSand.p3d


==CloudletWater==
== CloudletWater ==
*\Ca\Data\ParticleEffects\CloudletWater\CloudletWater.p3d
*\Ca\Data\ParticleEffects\CloudletWater\CloudletWater.p3d


==FireAnim==
== FireAnim ==
*\Ca\Data\ParticleEffects\FireAndSmokeAnim\FireAnim.p3d
*\Ca\Data\ParticleEffects\FireAndSmokeAnim\FireAnim.p3d


==kouleSvetlo==
== kouleSvetlo ==
*\Ca\Data\kouleSvetlo
*\Ca\Data\kouleSvetlo


==krater_po_kulce==
== krater_po_kulce ==
*\Ca\Data\krater_po_kulce
*\Ca\Data\krater_po_kulce


==missileSmoke==
== missileSmoke ==
*\Ca\Data\missileSmoke
*\Ca\Data\missileSmoke


==Pstone==
== Pstone ==
*\Ca\Data\ParticleEffects\Pstone\Pstone.p3d
*\Ca\Data\ParticleEffects\Pstone\Pstone.p3d


==RainDrop==
== RainDrop ==
*\Ca\Data\RainDrop
*\Ca\Data\RainDrop


==RocketSmoke==
== RocketSmoke ==
*\Ca\Data\ParticleEffects\RocketSmoke\RocketSmoke.p3d
*\Ca\Data\ParticleEffects\RocketSmoke\RocketSmoke.p3d


==SmokeAnim==
== SmokeAnim ==
*\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d
*\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d


==SparksEffect==
== SparksEffect ==
*\Ca\Data\ParticleEffects\SparksEffect\SparksEffect.p3d
*\Ca\Data\ParticleEffects\SparksEffect\SparksEffect.p3d


==WaterEffects==
== WaterEffects ==
*\Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d
*\Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d



Revision as of 19:35, 31 January 2021

Introduction

Shape names that can be used in conjunction with particle commands (e.g. drop).

Has to include the full path name when used in a command.

Shapes

Blood

  • \Ca\Data\ParticleEffects\Blood\Blood.p3d

Cl_basic

  • \Ca\Data\Cl_basic.p3d

Cl_fire

  • \Ca\Data\Cl_fire

Cl_fired

  • \Ca\Data\Cl_fired

Cl_water

  • \Ca\Data\Cl_water

CloudletSand

  • \Ca\Data\ParticleEffects\CloudletSand\CloudletSand.p3d

CloudletWater

  • \Ca\Data\ParticleEffects\CloudletWater\CloudletWater.p3d

FireAnim

  • \Ca\Data\ParticleEffects\FireAndSmokeAnim\FireAnim.p3d

kouleSvetlo

  • \Ca\Data\kouleSvetlo

krater_po_kulce

  • \Ca\Data\krater_po_kulce

missileSmoke

  • \Ca\Data\missileSmoke

Pstone

  • \Ca\Data\ParticleEffects\Pstone\Pstone.p3d

RainDrop

  • \Ca\Data\RainDrop

RocketSmoke

  • \Ca\Data\ParticleEffects\RocketSmoke\RocketSmoke.p3d

SmokeAnim

  • \Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d

SparksEffect

  • \Ca\Data\ParticleEffects\SparksEffect\SparksEffect.p3d

WaterEffects

  • \Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d


See Also

drop, setParticleCircle, setParticleParams, setParticleRandom, ParticleTemplates