Preload Manager – Arma 2

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Revision as of 17:11, 28 November 2009 by Lou Montana bi wiki (talk | contribs) (added the init, but not really giving explanations on how it works...)
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Template:Stub

Preload Manager module is a moduledefines surely something. But this is placeholder.

Initialization

Paths

Editor:

Modules (F7) > Preload Manager

Data:

ca\modules\Functions

(only in the config.bin)

Editor setup

What it is doing

the logic init code : onPreloadStarted { BIS_PRELOAD_ARRAY=[]; textLogFormat['PRELOAD_ Preload Manager - onPreloadStarted, _maxTime %1 timenow %2', _maxTime, time]; startLoadingScreen[localize 'str_load_game', 'RscDisplayLoadMission']; }; onPreloadFinished { textLogFormat['PRELOAD_ Preload Manager - onPreloadFinished T %1', time]; startLoadingScreen['', 'RscDisplayLoadMission']; endLoadingScreen; };