Characters Firegeometry Update – Arma 3

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With the 1.98 update, characters received updated fire geometries, which should improve hit detection. To make transition easier, a small o2script was created, which should allow to quickly update any existing character p3d to new standards.
{{GVI|arma3|1.98|y}}</br>
With this update, characters received updated fire geometries that aim to improve hit detection. To make the transition from old geometries to the new ones easier, an ''o2script'' was created, which allows for a quick update of any character p3d files.


[[File:Firegeometry comparision.png]]
[[File:Firegeometry comparision.png|thumb|Left (new) Right (old)|left]]<br clear="all">




== Requirements ==
== Requirements ==
* [[:Category:Arma 3: Official Tools|Arma 3 Tools]] installed
* [[:Category:Arma 3: Official Tools|Arma 3 Tools]] installed




== Usage ==
== Usage ==
 
1. Download the package <tt>FireGeo_Replace.zip</tt> (temporary link - https://mega.nz/file/hpE23RrY#zNS1UmauuuogpI_cjUdJ-hf4F4yLRh68zzY1aTThPg8)</br>
First thing to do would be downloading of following package: FireGeo_Replace.zip ([https://mega.nz/file/hpE23RrY#zNS1UmauuuogpI_cjUdJ-hf4F4yLRh68zzY1aTThPg8 temp link])
2. Extract the content of the archive to any place on your drive. Once unpacked, the following batch files are ready to be used:
 
You can extract content of that archive anywhere on your drive. Once you have done that, you should 2 batch files ready to be used:
 
* '''addNewCharacterFG.bat''' - for drag & drop operations
* '''addNewCharacterFG.bat''' - for drag & drop operations
* '''addNewCharacterFG_batch.bat''' - for processing of p3ds from list stored in the batch file itself
* '''addNewCharacterFG_batch.bat''' - for processing of p3ds from list stored in the batch file itself


{{Feature|important|Both batch files need the Arma 3 Tools to be installed.}}
{{Feature|important|Both batch files need the [[Arma 3 Tools]] to be installed.}}


=== Using drag and drop variant ===
=== Using drag and drop variant ===
 
Using drag & drop variant is quite easy. You can drag single files, multiple files or whole folders.
Using drag &amp; drop variant is quite easy. Single files, multiple files or whole directories can be dragged. In case of a directory, the batch file will scan for all p3ds inside so attention '''please be careful with it, so you don't accidentally overwrite fire geometry for wrong p3ds!'''
{{Feature|Warning|If you drag a folder onto the batch files, make sure only .p3d files are contained in that folder that you want to update. '''Be careful to not overwrite the fire geometry of the wrong p3d files.}}


If '''addNewCharacterFG.bio2s''' script is missing in  "'''ObjectBuilder\O2Scripts'''" folder, script will try to copy paste it to that location.
If '''addNewCharacterFG.bio2s''' script is missing in  "'''ObjectBuilder\O2Scripts'''" folder, script will try to copy paste it to that location.
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=== Using batch variant ===
=== Using batch variant ===
Batch variant is quite handy in case your character models are located in multiple folders. <tt>addNewCharacterFG_batch.bat</tt> shows a list of all p3d files to be processed. Depending on the tool you are more comfortable with, you can (add?) multiple paths via ''Total Commander'' search or by searching for p3d files in ''Windows Explorer''. When accessing the ''extended context menu'' by holding {{KeyboardShortcut|Left Shift}} and then clicking with the right mouse button on the selected files, there should be option "'''Copy as path'''" to all selected files.


Batch variant is quite handy if the character models are located in multiple directories. '''addNewCharacterFG_batch.bat''' there is a list of all p3d to be processed. Depending on tool you are more comfortable with, you can use multiple paths ''via'' Total Commander search or by searching for p3d in Windows Explorer and then right-clicking the selected files while pressing {{KeyboardShortcut|Left Shift}} - the  option to "'''Copy as path'''" all selected files should appear.
{| class="wikitable"
|
  set Arr[0]=P:\a3\Characters_F\BLUFOR\b_sniper.p3d
  set Arr[0]=P:\a3\Characters_F\BLUFOR\b_sniper.p3d
  set Arr[1]=P:\a3\Characters_F\BLUFOR\b_soldier_01.p3d
  set Arr[1]=P:\a3\Characters_F\BLUFOR\b_soldier_01.p3d
  set Arr[2]=P:\a3\Characters_F\BLUFOR\b_soldier_02.p3d
  set Arr[2]=P:\a3\Characters_F\BLUFOR\b_soldier_02.p3d
  set Arr[3]=P:\a3\Characters_F\BLUFOR\b_soldier_03.p3d
  set Arr[3]=P:\a3\Characters_F\BLUFOR\b_soldier_03.p3d
|}
 
Once this list is ready, double click '''addNewCharacterFG_batch.bat'''  to initiate the upgrade process.
Once this list is ready, double click '''addNewCharacterFG_batch.bat'''  to initiate the upgrade process.


{{GameCategory|arma3|Editing}}
{{GameCategory|arma3|Editing}}
{{GameCategory|arma3|Tutorials}}
{{GameCategory|arma3|Tutorials}}

Revision as of 13:09, 24 April 2021

Arma 3 logo black.png1.98
With this update, characters received updated fire geometries that aim to improve hit detection. To make the transition from old geometries to the new ones easier, an o2script was created, which allows for a quick update of any character p3d files.

Left (new) Right (old)



Requirements


Usage

1. Download the package FireGeo_Replace.zip (temporary link - https://mega.nz/file/hpE23RrY#zNS1UmauuuogpI_cjUdJ-hf4F4yLRh68zzY1aTThPg8)
2. Extract the content of the archive to any place on your drive. Once unpacked, the following batch files are ready to be used:

  • addNewCharacterFG.bat - for drag & drop operations
  • addNewCharacterFG_batch.bat - for processing of p3ds from list stored in the batch file itself
Both batch files need the Arma 3 Tools to be installed.

Using drag and drop variant

Using drag & drop variant is quite easy. You can drag single files, multiple files or whole folders.

If you drag a folder onto the batch files, make sure only .p3d files are contained in that folder that you want to update. Be careful to not overwrite the fire geometry of the wrong p3d files.

If addNewCharacterFG.bio2s script is missing in "ObjectBuilder\O2Scripts" folder, script will try to copy paste it to that location.

Finally, batch file will run that new o2script and process the p3d:

  • Script will try to verify if there is already existing Fire Geometry
  • If fire geometry is missing, script will exit!
  • Otherwise, old Fire Geometry will be replaced by new, empty LOD
  • In next step, new Fire Geometry will be merged from NewFireGeometryTemplate.p3d
  • If everything succeed, file will be saved with all above modifications

Drag & Drop.gif

Using batch variant

Batch variant is quite handy in case your character models are located in multiple folders. addNewCharacterFG_batch.bat shows a list of all p3d files to be processed. Depending on the tool you are more comfortable with, you can (add?) multiple paths via Total Commander search or by searching for p3d files in Windows Explorer. When accessing the extended context menu by holding Left Shift and then clicking with the right mouse button on the selected files, there should be option "Copy as path" to all selected files.

set Arr[0]=P:\a3\Characters_F\BLUFOR\b_sniper.p3d
set Arr[1]=P:\a3\Characters_F\BLUFOR\b_soldier_01.p3d
set Arr[2]=P:\a3\Characters_F\BLUFOR\b_soldier_02.p3d
set Arr[3]=P:\a3\Characters_F\BLUFOR\b_soldier_03.p3d

Once this list is ready, double click addNewCharacterFG_batch.bat to initiate the upgrade process.