Loading Screens – Arma 3

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'''Image'''
'''Image'''
* Must be in [[PAA]] file format.
* '''2:1''' aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
* '''2:1''' aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
* Ideally '''1024x512''' pixels.
* Ideally '''1024x512''' pixels.
Line 42: Line 43:


'''Image'''
'''Image'''
* Must be in [[PAA]] file format.
* '''2048x2048''' version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.
* '''2048x2048''' version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.

Revision as of 21:11, 18 April 2013


Configuration in Take On Helicopters differs, Loading Screens (Take On Helicopters)


Arma 3 loading screens composes of two main sections:

  • Map - based on currently loaded world; full screen
  • Mission - previews currently loaded mission; fixed size

Mission Configuration

description.ext

author = "John Doe"; // Author
onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha)
onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description
loadScreen = "loadScreen_ca.paa"; // Preview picture
class Header
{
	gameType = Coop; // MP misison type
};

Image

  • Must be in PAA file format.
  • 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
  • Ideally 1024x512 pixels.


World Configuration

config.cpp

class CfgWorlds
{
	class Stratis: CAWorld
	{
		author = "Bohemia Interactive"; // Author
		description = "Stratis"; // World name
		pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map
		pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture
	};
};

Image

  • Must be in PAA file format.
  • 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.