Sound: SoundControllers – Arma 3

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m (Megagoth1702 moved page Arma 3 Sound: EnvironmentVariables to Arma 3 Sound: SoundControllers: Better fitting name)
(Added info on functions)
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[[Category: Arma 3: Editing]]
[[Category: Arma 3: Editing]]


= Environment variables =
= Sound Controllers =
Sound controllers deliver data from the engine in real time which makes them perfect to control volumes and frequencies of sounds. If you want to monitor sound controllers, you can use these functions:
*[[getAllSoundControllers]] - can only be used on vehicles.
*[[getSoundController]] - can only be used on vehicles.
*[[getSoundControllerResult]] - can only be used on vehicles.
*[[getEnvSoundControllers]] - can only be used on positions.
*[[getEnvSoundController]] - can only be used on positions.


Note: This is just an overview and not necessarily a complete list. Reflects A3 1.60 state.
Also look at this [https://forums.bistudio.com/topic/187202-arma-3-sound-modding-101/?p=3049207 forum post] for a video showcase and a great and simple to use example mission.
 
Note: collection of controllers below reflects A3 1.60 state.


== cfgAmmo ==
== cfgAmmo ==

Revision as of 19:11, 21 June 2016


Sound Controllers

Sound controllers deliver data from the engine in real time which makes them perfect to control volumes and frequencies of sounds. If you want to monitor sound controllers, you can use these functions:

Also look at this forum post for a video showcase and a great and simple to use example mission.

Note: collection of controllers below reflects A3 1.60 state.

cfgAmmo

  • forest
  • houses
  • interior
  • meadow
  • sea
  • trees

Simple_Expressions:

X max X

cfgWeapons

  • forest
  • houses
  • interior
  • meadows
  • sea
  • trees

Simple_Expressions:

X max X

CfgSoundShaders

  • forest
  • houses
  • interior
  • meadow
  • meadows
  • sea
  • trees

Simple_Expressions:

X max X

CfgEnvSounds

  • coast
  • forest
  • hills
  • houses
  • night
  • rain
  • sea
  • trees
  • windy

Simple_Expressions:

X factor[DDD,DDD]

CfgWorlds

  • forest
  • hills
  • houses
  • meadow
  • night
  • rain
  • sea
  • trees
  • WaterDepth
  • windy

Simple_Expressions:

X factor[DDD,DDD]
X interpolate[DDD,DDD,DDD,DDD]

CfgVehicles

  • asphalt
  • forest
  • grass
  • gravel
  • hills
  • houses
  • meadow
  • mud
  • rain
  • rock
  • sand
  • sea
  • trees
  • water
  • waterDepth
  • camPos
  • playerPos
  • angVelocity
  • damper0
  • engineOn
  • gmeterZ
  • lateralMovement
  • latSlipDrive
  • LongSlipDrive
  • motorDamage
  • rotorDamage
  • rotorSpeed
  • rotorThrust
  • rpm
  • scrubBuilding
  • scrubLand
  • scrubTree
  • slingLoadActive
  • speed
  • thrust
  • transmissionDamage

Simple_Expressions:

X factor[DDD,DDD]
X interpolate[DDD,DDD,DDD,DDD]
X max X
X min X