Capture & Hold Setup – Arma Reforger

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Revision as of 19:59, 17 July 2023 by Snake1984 (talk | contribs)
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Setting up a new Capture & Hold scenario based is easy, thanks to the Prefab system and already existing base world available as part of the Capture & Hold mod.

Prerequisites that you only need to do once

Before you start "Arma Reforger Tools", you need to get the "Capture & Hold" Mod subscription:

  • Start "Arma Reforger".
  • Enter the workshop.
  • Subscribe to the official mod "Capture & Hold" by Bohemia Interactive:
    Screenshot of the official mod Capture & Hold.png
  • When the download is finished: End "Arma Reforger".
  • Open "Arma Reforger Tools".
  • Click on "Add Existing" to add the mod that you just downloaded.
  • Add the file from this directory: C:\Users\[YOUR USER]\Documents\My Games\ArmaReforger\addons\CaptureAMPHold_591AF5BDA9F7CE8B\
  • If everything was done correctly your Enfusion Workbench Launcher should now contain the mod and look like this:
    Enfusion Workbench Launcher with Capture & Hold.png

Creation Steps

  • Open "Arma Reforger Tools".
  • Click on "Create New"
  • Give a good Project Name like "CAH The Cowshed by xyz" so that people can search, understand what this is about.
  • Important: Don't forget to activate the "CaptureAndHold" in Dependencies.
    Create CAH in Enfusion Workbench.png

Initial Setup

Start by opening the mod in Workbench and launch the World Editor from either the Quick Launch screen or Editors context menu.

Scenario Setup

For automatic deletion of dead bodies and destroyed vehicles, the CaptureAndHold/Prefabs/MP/Managers/Garbage/CaptureAndHoldGarbageManager_Small.et or similar can be added into the world.

Now save the scenario and proceed.

System Test

Once done, save your changes once more and close the World Editor.

It is highly recommended to use BohemiaInteractive-prepared scenarios for inspiration and usage examples of individual features and components available in Arma Reforger and the Capture & Hold mod.

Scenario Header

To launch the scenario in-game a Scenario header (named MissionHeader) config must be created.

Exit the World Editor and return to the Resource Browser.

In the Resource Browser find your mod root directory and create a "Missions" directory inside.

Open the newly created Mission Header config.

In the World field, navigate to and select the world file. In our example it is the MyScenario.ent in the mod's root directory.

In-Game Test

Launching Arma Reforger with this newly created mod enabled should allow you to see the and launch the scenario directly:

Ship It

Now that the scenario can be launched from the game, only a few things remain. Testing the scenario in multiplayer is important, making sure that there are enough spawn points and other gameplay details.

Last, but not least is to publish the mod in the Bohemia Interactive Workshop for other people to see and play!