Car Creation – Arma Reforger

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(Replaced content with "{{TOC|side}} {{Wiki|TODO}} = Goals of this tutorial = In this tutorial you will learn about: * Importing your first FBX file * Adding sockets & skeleton * How to configure new car {{Feature|informative|If you '''don't have any experience with Workbench''' yet, it is recommended to '''go through modded car tutorial''' to familiarize with some of the concepts present in the '''Workbench''' and general car configuration.}} {{Messagebox|...")
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* {{Link|Arma Reforger:Car Creation/Prefab Configuration}}
* {{Link|Arma Reforger:Car Creation/Prefab Configuration}}
* {{Link|Arma Reforger:Car Creation/Simulation Configuration}}
* {{Link|Arma Reforger:Car Creation/Simulation Configuration}}
* {{Link|Arma Reforger:Car Creation/Editor Configuration}}




{{GameCategory|armaR|Modding|Tutorials|Assets}}
{{GameCategory|armaR|Modding|Tutorials|Assets}}

Latest revision as of 15:35, 2 May 2024

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TODO: this must be updated.


Goals of this tutorial

In this tutorial you will learn about:

  • Importing your first FBX file
  • Adding sockets & skeleton
  • How to configure new car
If you don't have any experience with Workbench yet, it is recommended to go through modded car tutorial to familiarize with some of the concepts present in the Workbench and general car configuration.
📥
Sources files for this tutorial can be found on Arma Reforger Samples Github repository

Adding new car

Overview

Preparation phase consist of things like:

  • Preparing basic structure
  • Preparing mesh
  • Exporting mesh

Preparing structure

While keeping to official structure is not mandatory and there are no engine restrictions asset wise about it, it's recommended to follow guidelines listed here - Data (file) structure - to ensure that all automation plugins are parsing your assets correctly and make it later easy to navigate.

Below is recommended structure of addon which contains a new car asset

armareforger-new-car-file-structure.png


Creation Steps