Known Issues – Arma Reforger

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(Updated xbox storage limit)
(Update to 0.9.9.47)
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== Possible Fixes ==
As of '''0.9.9.47''':


=== Startup ===
* All vehicles will disappear after 10 minutes of not using them
* Playing in the fullscreen can cut the bottom part of the UI information for the weapons and turrets
* Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
** Workaround: Delete entities in smaller batches
* Right-clicking when using GM will open an empty radial or it will center the cursor instead of opening the context menu
* Some buildings/compositions can be built without a proper obstruction check making these buildings/compositions unusable
* After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted
* Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
* Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp's freebuilding mode
* Players that reconnect to the server are missing rights to use ArmaVision and Building interface. The only way is to disconnect from the server and connect back.
* Spawning on the radio in the vehicle into the driver seat will not allow a player to control the vehicle until he changes the seat or leaves the vehicle and re-enters it
* Players sometimes cannot join already existing groups on the server after they connect
* Players reconnecting to the server are not joining the group where they were and need to rejoin the group
* Players can soft-lock themself when joining a server with a mod that they reported. They need to cancel the mod report in the Workshop to be able to join the server
* Exploding on own placed mines while in a vehicle counts as Friendly Fire on DS
* Most AIs in a group are inert during fight with multiple targets
* Tracers have no color in night
* Respawning on the radio in the vehicle will not allow player to use gadgets
* Radial menu is empty after one GM player disconnects
* Screen effects (from blood loss for example) are displayed over UI elements such as chat
* Radio frequency defaults to 32 (or 38 for Soviets) no matter the group
* Downloading progress can overflow 100% due to bad data count. Happens when downloading of same addon is repeated.


; Could not initialize platform services
{{Feature|important|
; Cannot initialize game!
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.<br>
; Unable to initialize the game
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.
: Start {{hl|ArmaReforgerSteam.exe}} directly from the game files
}}
 
=== In-Game ===
 
; Flickering deploy screen in Tutorial scenario.
: The workaround is to just press {{Controls|Space}} to deploy
 
; Vehicle engine does not always starting when holding {{Controls|W}}
: Try going backwards {{Controls|S}}, holding {{Controls|R}} or looking at the start engine widget and holding {{Controls|F}}
 
=== Network Issues ===
 
; Getting kicked 30 seconds after joining a server
; Not being able to join a server at all
; Not being able to see anyone and then getting kicked after a short while
; Can only join servers with less than 32 players, still getting kicked
: Known issue, fix is TBA - turning off BattlEye server-side can help
 
; Getting kicked with "Missing GameID/MasterPort server config settings"
: See {{Link|Arma Reforger:Server Hosting#BattlEye}}: the server's {{hl|BEServer_x64.cfg}} BattlEye config file is invalid - the server administrator must fix this, nothing can be done client-side.
 
; Server Desync issue where players get "detached" from their in-server bodies - becoming harmful ghosts
: Entering a vehicle fixes the issue
 
=== Hosting ===
 
; Servers fail to update addons during initiation
: It is necessary to delete the mod and do a fresh install of the newer version
 
=== Workshop ===
 
; Mods downloading might fail if a player downloads mods in the background whilst doing other actions
:* Wait in the downloading screen after initiating the mod download until it finishes
:* If mods get corrupted and the "Failed to start with the following mods" message happens even after restarting the game, delete mods from the device:
:** On PC, navigate to the game profile folder ({{hl|%USERPROFILE%\Documents\My Games\Arma Reforger}}) and delete the mod folder
:** On Xbox, hover over {{armaR}} in Xbox Home and press the View button, go to "Manage game and addons", and delete your Saved data
 
=== Modding ===
 
; Failed to load metafile of mission config image:
RESOURCES    : Packaging project successful
RESOURCES (E): Failed to load metafile of mission config image:
DEFAULT  (E): Cannot copy image:
RESOURCES (E): Creating bundle failed
: When you are making your own MissionHeader, the 3 images in the config need to be in your addon, you cannot reference image files from other addons (and you also cannot leave the defaults)
 
{{ArgTitle|3|Xbox-specific Issues|{{Icon|xbox|32}}}}
 
; Arma Reforger (Game Preview) needs ## MB total. Uninstall something from Internal storage, then try again. (0x80070070)
: {{armaR}} has a limit of 20 GB for mod storage. If the sum of all mods is greater than this, a new mod cannot be downloaded and will see its download interrupted. Uninstall other mods to make room
 
 
== Unanswered ==
 
; Cannot log in to Bohemia Account through Reforger
 
; Cannot reassign keybinds
 
; Scrolling through the servers list turns the list empty
 
; If two players get into the same seat at the same time, one of the players might be unable to control his character properly
 
; Eliminate target task might not spawn in Combat Ops
 
; Dead AI character might be rarely considered alive, blocking completion of Clear Area Combat Ops task
 
 
== See Also ==
 
* [https://reforger.armaplatform.com/news/known-issues-0-9-5 {{armaR}} 0.9.5 Known Issues]




{{GameCategory|armaR|Support}}
{{GameCategory|armaR|Support}}

Revision as of 13:41, 27 July 2023

As of 0.9.9.47:

  • All vehicles will disappear after 10 minutes of not using them
  • Playing in the fullscreen can cut the bottom part of the UI information for the weapons and turrets
  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
    • Workaround: Delete entities in smaller batches
  • Right-clicking when using GM will open an empty radial or it will center the cursor instead of opening the context menu
  • Some buildings/compositions can be built without a proper obstruction check making these buildings/compositions unusable
  • After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted
  • Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
  • Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp's freebuilding mode
  • Players that reconnect to the server are missing rights to use ArmaVision and Building interface. The only way is to disconnect from the server and connect back.
  • Spawning on the radio in the vehicle into the driver seat will not allow a player to control the vehicle until he changes the seat or leaves the vehicle and re-enters it
  • Players sometimes cannot join already existing groups on the server after they connect
  • Players reconnecting to the server are not joining the group where they were and need to rejoin the group
  • Players can soft-lock themself when joining a server with a mod that they reported. They need to cancel the mod report in the Workshop to be able to join the server
  • Exploding on own placed mines while in a vehicle counts as Friendly Fire on DS
  • Most AIs in a group are inert during fight with multiple targets
  • Tracers have no color in night
  • Respawning on the radio in the vehicle will not allow player to use gadgets
  • Radial menu is empty after one GM player disconnects
  • Screen effects (from blood loss for example) are displayed over UI elements such as chat
  • Radio frequency defaults to 32 (or 38 for Soviets) no matter the group
  • Downloading progress can overflow 100% due to bad data count. Happens when downloading of same addon is repeated.
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.