Difference between revisions of "Arma Reforger:Scripting: Keywords"
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== Class Keywords == | == Class Keywords == | ||
− | {| class="wikitable" | + | {| class="wikitable valign-top" |
− | |- | + | ! Keyword |
+ | ! Description | ||
+ | |- | ||
! | ! | ||
=== class === | === class === | ||
| Declares a class | | Declares a class | ||
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== modded === | === modded === | ||
| See {{Link|Arma Reforger:Object Oriented Programming Advanced Usage#Modding}}. | | See {{Link|Arma Reforger:Object Oriented Programming Advanced Usage#Modding}}. | ||
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
Line 24: | Line 26: | ||
{ | { | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== sealed === | === sealed === | ||
| A class marked with the '''sealed''' keyword cannot be inherited from | | A class marked with the '''sealed''' keyword cannot be inherited from | ||
− | < | + | <enforce> |
sealed class Infertile | sealed class Infertile | ||
{ | { | ||
Line 37: | Line 39: | ||
{ | { | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== extends === | === extends === | ||
| states that the declared class inherits from another | | states that the declared class inherits from another | ||
− | < | + | <enforce> |
class ChildClass extends ParentClass | class ChildClass extends ParentClass | ||
{ | { | ||
Line 51: | Line 53: | ||
{ | { | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== typedef === | === typedef === | ||
| Declares an alias for a type | | Declares an alias for a type | ||
− | < | + | <enforce> |
typedef string Text; | typedef string Text; | ||
Line 63: | Line 65: | ||
Text m_sMyText = "This is my text, that is a string"; | Text m_sMyText = "This is my text, that is a string"; | ||
} | } | ||
− | </ | + | </enforce> |
|} | |} | ||
Line 69: | Line 71: | ||
== Method Keywords == | == Method Keywords == | ||
− | {| class="wikitable" | + | {| class="wikitable valign-top" |
− | |- | + | ! Keyword |
+ | ! Description | ||
+ | |- | ||
! | ! | ||
=== proto === | === proto === | ||
− | | | + | | Disclose an engine-side method to script (Engine side). |
− | |- | + | |- |
+ | ! | ||
+ | === external === | ||
+ | | Compiler hint to link API methods - only applies to {{hl|proto}} methods (Engine side). | ||
+ | |- | ||
! | ! | ||
=== native === | === native === | ||
− | | Native call convention of internal | + | | Native call convention of internal method (Engine side). |
− | |- | + | |- |
! | ! | ||
=== volatile === | === volatile === | ||
− | | Internal | + | | Internal method that may call back to script (hint for compiler that context need to be saved on stack). |
− | |- | + | |- |
! | ! | ||
=== private === | === private === | ||
| Modifier for class method. The method can be called only from inside of the same class' methods. A modded class will '''not''' be able to use it either. | | Modifier for class method. The method can be called only from inside of the same class' methods. A modded class will '''not''' be able to use it either. | ||
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
Line 103: | Line 111: | ||
classInstance.PublicHelloWorld(); // works - calls PublicHelloWorld() that calls HelloWorld() | classInstance.PublicHelloWorld(); // works - calls PublicHelloWorld() that calls HelloWorld() | ||
classInstance.HelloWorld(); // compilation error - HelloWorld() is private and cannot be accessed | classInstance.HelloWorld(); // compilation error - HelloWorld() is private and cannot be accessed | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== protected === | === protected === | ||
| Modifier for class method. The method can be called only from inside of class' methods or methods of its extended (children) classes, or a modded class. | | Modifier for class method. The method can be called only from inside of class' methods or methods of its extended (children) classes, or a modded class. | ||
− | < | + | <enforce> |
class ParentClass | class ParentClass | ||
{ | { | ||
Line 131: | Line 139: | ||
ParentClass classInstance = new ParentClass(); | ParentClass classInstance = new ParentClass(); | ||
classInstance.HelloWorld(); // compilation error - HelloWorld() is protected and cannot be accessed | classInstance.HelloWorld(); // compilation error - HelloWorld() is protected and cannot be accessed | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== static === | === static === | ||
| Modifier for class method. The method can be called without object pointer, just by ClassName.methodName(). Only static values/methods can be accessed from a static method. | | Modifier for class method. The method can be called without object pointer, just by ClassName.methodName(). Only static values/methods can be accessed from a static method. | ||
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
Line 149: | Line 157: | ||
ExampleClass classInstance = new ExampleClass(); | ExampleClass classInstance = new ExampleClass(); | ||
classInstance.HelloWorld(); // works | classInstance.HelloWorld(); // works | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== event === | === event === | ||
− | | Hint for tools that the | + | | Hint for tools that the method should be exposed as Entity script event. |
− | |- | + | |- |
! | ! | ||
=== override === | === override === | ||
| Modifier for class method indicating overriding of base class method. Compiler checks if is method present in base class and if method signature matches. | | Modifier for class method indicating overriding of base class method. Compiler checks if is method present in base class and if method signature matches. | ||
− | < | + | <enforce> |
class ParentClass | class ParentClass | ||
{ | { | ||
Line 180: | Line 188: | ||
ChildClass childClassInstance = new ChildClass(); | ChildClass childClassInstance = new ChildClass(); | ||
childClassInstance.HelloWorld(); // prints "Hello there" | childClassInstance.HelloWorld(); // prints "Hello there" | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== sealed === | === sealed === | ||
| Modifier for class method. The method cannot be overridden in derived classes. | | Modifier for class method. The method cannot be overridden in derived classes. | ||
− | < | + | <enforce> |
class ParentClass | class ParentClass | ||
{ | { | ||
Line 201: | Line 209: | ||
} | } | ||
} | } | ||
− | </ | + | </enforce> |
|} | |} | ||
Line 207: | Line 215: | ||
== Value Keywords == | == Value Keywords == | ||
− | {| class="wikitable" | + | {| class="wikitable valign-top" |
− | |- | + | ! Keyword |
+ | ! Description | ||
+ | |- | ||
! | ! | ||
=== owned === | === owned === | ||
− | | Modifier for returning internal | + | | Modifier for returning internal methods. Tells the script-VM that the returning variable (string or array) must not be released. |
− | |- | + | |- |
! | ! | ||
=== out === | === out === | ||
− | | Modifier for | + | | Modifier for method parameters. It means that the argument may be changed by the method call. |
− | < | + | <enforce> |
void Method(out array<string> parameter) | void Method(out array<string> parameter) | ||
{ | { | ||
− | parameter = | + | parameter = {}; |
parameter.Insert("Hello"); | parameter.Insert("Hello"); | ||
parameter.Insert("there"); | parameter.Insert("there"); | ||
Line 227: | Line 237: | ||
array<string> myArray = null; | array<string> myArray = null; | ||
− | Method( | + | Method(myArray); // myArray is now { "Hello", "there" } |
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== inout === | === inout === | ||
− | | Modifier for | + | | Modifier for method parameters. It means that the argument will be used and may be changed by the method call. |
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
− | private ref array<string> | + | private ref array<string> m_aOldParameter; |
void Method(inout array<string> parameter) | void Method(inout array<string> parameter) | ||
{ | { | ||
− | parameter = | + | m_aOldParameter = parameter; |
+ | |||
+ | parameter = {}; | ||
parameter.Insert("Hello"); | parameter.Insert("Hello"); | ||
parameter.Insert("there"); | parameter.Insert("there"); | ||
− | |||
− | |||
} | } | ||
} | } | ||
Line 251: | Line 261: | ||
array<string> myArray = null; | array<string> myArray = null; | ||
− | classInstance.Method( | + | classInstance.Method(myArray); // myArray is now { "Hello", "there" } and classInstance.m_aList is referencing myArray |
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== const === | === const === | ||
| Declares a constant, that is a value that cannot be modified later. | | Declares a constant, that is a value that cannot be modified later. | ||
− | < | + | <enforce> |
const string MY_TEXT = "Hello there"; | const string MY_TEXT = "Hello there"; | ||
− | void | + | void Method1() |
{ | { | ||
Print(MY_TEXT); // will print "Hello there" | Print(MY_TEXT); // will print "Hello there" | ||
MY_TEXT = "General Kenobi"; // compilation error - a constant is set in stone and cannot be modified | MY_TEXT = "General Kenobi"; // compilation error - a constant is set in stone and cannot be modified | ||
} | } | ||
− | </ | + | |
− | |- | + | void Method2() |
+ | { | ||
+ | const string myUnmodifiableString = "Hello there"; // constant valid for method's scope | ||
+ | Print(myUnmodifiableString); | ||
+ | myUnmodifiableString = "General Kenobi"; // compilation error | ||
+ | } | ||
+ | </enforce> | ||
+ | |- | ||
! | ! | ||
=== reference === | === reference === | ||
| Hint for tools (Material editor) that the value may be used as parameter in material. | | Hint for tools (Material editor) that the value may be used as parameter in material. | ||
− | |- | + | |- |
! | ! | ||
=== notnull === | === notnull === | ||
− | | Modifier for | + | | Modifier for method parameter of class pointer type. It means that the method expect the parameter to never be '''null'''; if a null value is provided, a VM Exception is raised and the method is not called. |
− | < | + | <enforce> |
void Method(notnull IEntity entity) // no need to check for "if (!entity)" inside the method | void Method(notnull IEntity entity) // no need to check for "if (!entity)" inside the method | ||
{ | { | ||
Line 284: | Line 301: | ||
Method(myEntity); | Method(myEntity); | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== private === | === private === | ||
| Value can only be accessed from the class/instance methods. Mutually exclusive with "protected". | | Value can only be accessed from the class/instance methods. Mutually exclusive with "protected". | ||
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
Line 302: | Line 319: | ||
ExampleClass classInstance = new ExampleClass(); | ExampleClass classInstance = new ExampleClass(); | ||
Print(classInstance.m_bIsActive); // compilation error - m_bIsActive is private and cannot be accessed | Print(classInstance.m_bIsActive); // compilation error - m_bIsActive is private and cannot be accessed | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== protected === | === protected === | ||
| Value can only be accessed from the class/instance methods or its children. Mutually exclusive with "private". | | Value can only be accessed from the class/instance methods or its children. Mutually exclusive with "private". | ||
− | < | + | <enforce> |
class ParentClass | class ParentClass | ||
{ | { | ||
Line 329: | Line 346: | ||
ChildClass childClassInstance = new ChildClass(); | ChildClass childClassInstance = new ChildClass(); | ||
Print(childClassInstance.m_bProtected); // compilation error - m_bProtected is protected and cannot be accessed | Print(childClassInstance.m_bProtected); // compilation error - m_bProtected is protected and cannot be accessed | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== static === | === static === | ||
− | | Value belongs to the class and not an instance of it. If public, it can be accessed without object pointer, just by | + | | Value belongs to the class and not an instance of it. If public, it can be accessed without object pointer, just by <enforce>ClassName.variable</enforce> |
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
Line 347: | Line 364: | ||
Print(classInstance.bStaticValue); // works | Print(classInstance.bStaticValue); // works | ||
classInstance.bStaticValue = true; // works | classInstance.bStaticValue = true; // works | ||
− | </ | + | </enforce> |
− | {{Feature|warning|Due to the nature of per- | + | {{Feature|warning|Due to the nature of per-scenario mod loading/unloading, {{hl|static}} properties '''are reset game-wide''' on modded scenario start/leave due to game and scripts entire reload.}} |
− | |- | + | |- |
! | ! | ||
=== autoptr === | === autoptr === | ||
| Modifier for class/pointer values. Pointed object will be automatically destroyed upon end of variable lifetime (end of scope, or deletion of class, that contain it). | | Modifier for class/pointer values. Pointed object will be automatically destroyed upon end of variable lifetime (end of scope, or deletion of class, that contain it). | ||
{{Feature|informative|This keyword is useless in scripting as all classes inherit {{hl|Managed}}, therefore are managed by [[Arma Reforger:Scripting: Automatic Reference Counting|ARC]].}} | {{Feature|informative|This keyword is useless in scripting as all classes inherit {{hl|Managed}}, therefore are managed by [[Arma Reforger:Scripting: Automatic Reference Counting|ARC]].}} | ||
− | |- | + | |- |
! | ! | ||
=== ref === | === ref === | ||
− | | Strong reference. | + | | Strong reference. See [[Arma Reforger:Scripting: Automatic Reference Counting|Automatic Reference Counting]] for more information. |
|} | |} | ||
Line 363: | Line 380: | ||
== Code Keywords == | == Code Keywords == | ||
− | {| class="wikitable" | + | {| class="wikitable valign-top" |
− | |- | + | ! Keyword |
+ | ! Description | ||
+ | |- | ||
! | ! | ||
=== new === | === new === | ||
| Creates an instance of the provided class. | | Creates an instance of the provided class. | ||
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
Line 374: | Line 393: | ||
ExampleClass classInstance = new ExampleClass(); | ExampleClass classInstance = new ExampleClass(); | ||
− | </ | + | </enforce> |
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
Line 385: | Line 404: | ||
ExampleClass classInstance = new ExampleClass(5); // needs Constructor-defined arguments | ExampleClass classInstance = new ExampleClass(5); // needs Constructor-defined arguments | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== delete === | === delete === | ||
| Deletes an object and sets all its references to {{hl|null}}. | | Deletes an object and sets all its references to {{hl|null}}. | ||
{{Feature|important|It is not possible to delete an object if there is an external reference to it, like an array.}} | {{Feature|important|It is not possible to delete an object if there is an external reference to it, like an array.}} | ||
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
Line 418: | Line 437: | ||
delete obj; // throws a VM Exception | delete obj; // throws a VM Exception | ||
− | } | + | } |
− | } | + | } |
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== thread === | === thread === | ||
− | | Creates a thread | + | | Creates a script thread from a method. |
− | + | {{Feature|important| | |
+ | * {{hl|thread}} is to be used in Workbench plugins. In game, use the <enforce inline>GetGame().GetCallQueue().CallLater()</enforce> method. | ||
+ | * A script thread is not a real thread and member variables are therefore "thread-safe". | ||
+ | }} | ||
+ | <enforce> | ||
+ | class ExampleClass | ||
+ | { | ||
+ | // calling this method will print | ||
+ | // "MainMethod start" | ||
+ | // "ThreadMethod start", | ||
+ | // "MainMethod end" | ||
+ | // then 500ms later, "ThreadMethod end" | ||
+ | void MainMethod() | ||
+ | { | ||
+ | Print("MainMethod start"); | ||
+ | thread ThreadMethod(); | ||
+ | Print("MainMethod end"); | ||
+ | } | ||
+ | |||
+ | protected void ThreadMethod() | ||
+ | { | ||
+ | Print("ThreadMethod start"); | ||
+ | Sleep(500); | ||
+ | Print("ThreadMethod end"); | ||
+ | } | ||
+ | } | ||
+ | </enforce> | ||
+ | ; Thread methods are only possible within a threaded method<nowiki>:</nowiki> | ||
+ | * {{hl|Sleep}} takes an integer and waits for the provided amount of milliseconds | ||
+ | * {{hl|Wait}} takes a bool condition and holds until the provided condition is true | ||
+ | |- | ||
! | ! | ||
=== null === | === null === | ||
| A null value. | | A null value. | ||
− | |- | + | |- |
! | ! | ||
=== this === | === this === | ||
| Refers to the method's object itself. | | Refers to the method's object itself. | ||
− | < | + | <enforce> |
class ExampleClass | class ExampleClass | ||
{ | { | ||
Line 446: | Line 495: | ||
} | } | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== super === | === super === | ||
− | | Refers to the '''parent''' class for the requested variable/ | + | | Refers to the '''parent''' class for the requested variable/method. |
− | < | + | <enforce> |
class Gen1 | class Gen1 | ||
{ | { | ||
Line 475: | Line 524: | ||
} | } | ||
} | } | ||
− | </ | + | </enforce> |
|} | |} | ||
Line 481: | Line 530: | ||
== Code Flow Keywords == | == Code Flow Keywords == | ||
− | {| class="wikitable" | + | {| class="wikitable valign-top" |
− | |- | + | ! Keyword |
+ | ! Description | ||
+ | |- | ||
! | ! | ||
=== if === | === if === | ||
| verifies a boolean condition. If the condition is true then the code is executed. | | verifies a boolean condition. If the condition is true then the code is executed. | ||
− | < | + | <enforce> |
void Method(int value = 0) | void Method(int value = 0) | ||
{ | { | ||
Line 494: | Line 545: | ||
} | } | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== else === | === else === | ||
| optional, declares code to be executed if the if condition is not met | | optional, declares code to be executed if the if condition is not met | ||
− | < | + | <enforce> |
void Method(int value = 0) | void Method(int value = 0) | ||
{ | { | ||
Line 511: | Line 562: | ||
} | } | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== for === | === for === | ||
| processes code while the provided condition is met. The syntax is: | | processes code while the provided condition is met. The syntax is: | ||
− | < | + | <enforce> |
for (initialisation; loopCondition; completionCode) | for (initialisation; loopCondition; completionCode) | ||
{ | { | ||
// code here | // code here | ||
} | } | ||
− | </ | + | </enforce> |
− | < | + | <enforce> |
void MethodA(notnull array<string> words) | void MethodA(notnull array<string> words) | ||
{ | { | ||
Line 548: | Line 599: | ||
} | } | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== foreach === | === foreach === | ||
| processes code for each element of an iterable object (e.g an array). Iteration separator is{{hl|:}}. | | processes code for each element of an iterable object (e.g an array). Iteration separator is{{hl|:}}. | ||
− | < | + | <enforce> |
// array example | // array example | ||
void Method(notnull array<string> words) | void Method(notnull array<string> words) | ||
Line 567: | Line 618: | ||
} | } | ||
} | } | ||
− | </ | + | </enforce> |
− | < | + | <enforce> |
// map example | // map example | ||
void Method(notnull map<string, int> data) | void Method(notnull map<string, int> data) | ||
Line 577: | Line 628: | ||
} | } | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== while === | === while === | ||
| processes code while condition is met. Beware, as it can lock the program on wrong conditions! | | processes code while condition is met. Beware, as it can lock the program on wrong conditions! | ||
− | < | + | <enforce> |
void Method(array<string> words) | void Method(array<string> words) | ||
{ | { | ||
Line 592: | Line 643: | ||
} | } | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== switch === | === switch === | ||
| switches the code to execute depending on the condition | | switches the code to execute depending on the condition | ||
− | < | + | <enforce> |
void Method(string word) | void Method(string word) | ||
{ | { | ||
Line 615: | Line 666: | ||
} | } | ||
} | } | ||
− | </ | + | </enforce> |
− | |- | + | |- |
! | ! | ||
=== return === | === return === |
Latest revision as of 15:49, 30 June 2023
Class Keywords
Keyword | Description |
---|---|
class |
Declares a class
class ExampleClass
{
} |
modded |
See Object Oriented Programming Advanced Usage - Modding.
class ExampleClass
{
}
modded class ExampleClass // inherits and "takes the place" of the original ExampleClass
{
} |
sealed |
A class marked with the sealed keyword cannot be inherited from
sealed class Infertile
{
}
class Child : Infertile // compilation error - a class cannot inherit from a sealed class
{
} |
extends |
states that the declared class inherits from another
class ChildClass extends ParentClass
{
}
// alias
class ChildClass : ParentClass
{
} |
typedef |
Declares an alias for a type
|
Method Keywords
Keyword | Description |
---|---|
proto |
Disclose an engine-side method to script (Engine side). |
external |
Compiler hint to link API methods - only applies to proto methods (Engine side). |
native |
Native call convention of internal method (Engine side). |
volatile |
Internal method that may call back to script (hint for compiler that context need to be saved on stack). |
private |
Modifier for class method. The method can be called only from inside of the same class' methods. A modded class will not be able to use it either.
class ExampleClass
{
private void HelloWorld()
{
Print("Hello there");
}
void PublicHelloWorld()
{
HelloWorld(); // works from within the object
}
}
ExampleClass classInstance = new ExampleClass();
classInstance.PublicHelloWorld(); // works - calls PublicHelloWorld() that calls HelloWorld()
classInstance.HelloWorld(); // compilation error - HelloWorld() is private and cannot be accessed |
protected |
Modifier for class method. The method can be called only from inside of class' methods or methods of its extended (children) classes, or a modded class.
class ParentClass
{
protected void HelloWorld()
{
Print("Hello there");
}
}
class ChildClass : ParentClass
{
void PublicHelloWorld()
{
HelloWorld(); // works from within the object
}
}
ChildClass classInstance = new ChildClass();
classInstance.PublicHelloWorld(); // works - calls PublicHelloWorld() that calls HelloWorld()
classInstance.HelloWorld(); // compilation error - HelloWorld() is protected and cannot be accessed
ParentClass classInstance = new ParentClass();
classInstance.HelloWorld(); // compilation error - HelloWorld() is protected and cannot be accessed |
static |
Modifier for class method. The method can be called without object pointer, just by ClassName.methodName(). Only static values/methods can be accessed from a static method.
class ExampleClass
{
static void HelloWorld()
{
Print("Hello there");
}
}
ExampleClass.HelloWorld(); // works
ExampleClass classInstance = new ExampleClass();
classInstance.HelloWorld(); // works |
event |
Hint for tools that the method should be exposed as Entity script event. |
override |
Modifier for class method indicating overriding of base class method. Compiler checks if is method present in base class and if method signature matches.
class ParentClass
{
void HelloWorld()
{
Print("Hello world");
}
}
class ChildClass : ParentClass
{
override void HelloWorld()
{
Print("Hello there");
}
}
ParentClass parentClassInstance = new ParentClass();
parentClassInstance.HelloWorld(); // prints "Hello world"
ChildClass childClassInstance = new ChildClass();
childClassInstance.HelloWorld(); // prints "Hello there" |
sealed |
Modifier for class method. The method cannot be overridden in derived classes.
class ParentClass
{
sealed void HelloWorld()
{
Print("Hello there");
}
}
class ChildClass : ParentClass
{
override void HelloWorld() // compilation error - cannot override a sealed method
{
Print("Hello world");
}
} |
Value Keywords
Keyword | Description |
---|---|
owned |
Modifier for returning internal methods. Tells the script-VM that the returning variable (string or array) must not be released. |
out |
Modifier for method parameters. It means that the argument may be changed by the method call. |
inout |
Modifier for method parameters. It means that the argument will be used and may be changed by the method call.
class ExampleClass
{
private ref array<string> m_aOldParameter;
void Method(inout array<string> parameter)
{
m_aOldParameter = parameter;
parameter = {};
parameter.Insert("Hello");
parameter.Insert("there");
}
}
ExampleClass classInstance = new ExampleClass();
array<string> myArray = null;
classInstance.Method(myArray); // myArray is now { "Hello", "there" } and classInstance.m_aList is referencing myArray |
const |
Declares a constant, that is a value that cannot be modified later.
const string MY_TEXT = "Hello there";
void Method1()
{
Print(MY_TEXT); // will print "Hello there"
MY_TEXT = "General Kenobi"; // compilation error - a constant is set in stone and cannot be modified
}
void Method2()
{
const string myUnmodifiableString = "Hello there"; // constant valid for method's scope
Print(myUnmodifiableString);
myUnmodifiableString = "General Kenobi"; // compilation error
} |
reference |
Hint for tools (Material editor) that the value may be used as parameter in material. |
notnull |
Modifier for method parameter of class pointer type. It means that the method expect the parameter to never be null; if a null value is provided, a VM Exception is raised and the method is not called.
void Method(notnull IEntity entity) // no need to check for "if (!entity)" inside the method
{
entity.DoSomething(); // the argument can be accessed safely
}
if (myEntity) // it is still needed to check for null before calling the method
{
Method(myEntity);
} |
private |
Value can only be accessed from the class/instance methods. Mutually exclusive with "protected". |
protected |
Value can only be accessed from the class/instance methods or its children. Mutually exclusive with "private".
class ParentClass
{
protected bool m_bProtected;
private bool m_bPrivate;
void SetPrivate(bool value)
{
m_bPrivate = value;
}
}
class ChildClass : ParentClass
{
void SetProtected(bool value)
{
m_bProtected = value; // works - m_bProtected declaration reaches ChildClass
}
}
ChildClass childClassInstance = new ChildClass();
Print(childClassInstance.m_bProtected); // compilation error - m_bProtected is protected and cannot be accessed |
static |
Value belongs to the class and not an instance of it. If public, it can be accessed without object pointer, just by ClassName.variable class ExampleClass
{
static bool bStaticValue;
private static bool m_bPrivate; // it is good practice to make it protected/private and have getters/setters instead
}
Print(ExampleClass.bStaticValue); // works
ExampleClass.bStaticValue = true; // works
ExampleClass classInstance = new ExampleClass();
Print(classInstance.bStaticValue); // works
classInstance.bStaticValue = true; // works |
autoptr |
Modifier for class/pointer values. Pointed object will be automatically destroyed upon end of variable lifetime (end of scope, or deletion of class, that contain it). |
ref |
Strong reference. See Automatic Reference Counting for more information. |
Code Keywords
Keyword | Description |
---|---|
new |
Creates an instance of the provided class.
class ExampleClass
{
}
ExampleClass classInstance = new ExampleClass(); class ExampleClass
{
void ExampleClass(int myValue) // a method named from the class is the constructor
{
Print(myValue);
}
}
ExampleClass classInstance = new ExampleClass(5); // needs Constructor-defined arguments |
delete |
Deletes an object and sets all its references to null.
class ExampleClass
{
void Method()
{
ReferencedClass obj;
if (!obj)
Print("obj is null");
obj = new ReferencedClass();
if (obj)
Print("obj is not null");
delete obj;
if (!obj)
Print("obj is null");
// everything was fine
obj = new ReferencedClass();
if (obj)
Print("obj is not null");
array<ref ReferencedClass> list = {};
list.Insert(obj);
delete obj; // throws a VM Exception
}
} |
thread |
Creates a script thread from a method.
class ExampleClass
{
// calling this method will print
// "MainMethod start"
// "ThreadMethod start",
// "MainMethod end"
// then 500ms later, "ThreadMethod end"
void MainMethod()
{
Print("MainMethod start");
thread ThreadMethod();
Print("MainMethod end");
}
protected void ThreadMethod()
{
Print("ThreadMethod start");
Sleep(500);
Print("ThreadMethod end");
}
}
|
null |
A null value. |
this |
Refers to the method's object itself.
class ExampleClass
{
void MethodA()
{
this.MethodB();
}
void MethodB()
{
Print("It works");
}
} |
super |
Refers to the parent class for the requested variable/method.
class Gen1
{
void Method()
{
Print("Gen1 method");
}
}
class Gen2 : Gen1
{
void Method()
{
Print("Gen2 method");
}
}
class Gen3 : Gen2
{
void Method()
{
super.Method(); // prints "Gen2 method"
}
} |
Code Flow Keywords
Keyword | Description |
---|---|
if |
verifies a boolean condition. If the condition is true then the code is executed.
|
else |
optional, declares code to be executed if the if condition is not met
void Method(int value = 0)
{
if (value > 50)
{
Print("value is > 50");
}
else
{
Print("value is <= 50");
}
} |
for |
processes code while the provided condition is met. The syntax is:
for (initialisation; loopCondition; completionCode)
{
// code here
} void MethodA(notnull array<string> words)
{
for (int i = 0; i < words.Count(); i++)
{
Print(words[i]);
}
}
void MethodB(notnull array<string> words)
{
int i = 0;
for (; i < words.Count(); i++) // initialisation is optional
{
Print(words[i]);
}
}
void MethodC(notnull array<string> words)
{
for (int i = 0; i < words.Count();) // so is completionCode
{
Print(words[i]);
i++;
}
} |
foreach |
processes code for each element of an iterable object (e.g an array). Iteration separator is:.
|
while |
processes code while condition is met. Beware, as it can lock the program on wrong conditions! |
switch |
switches the code to execute depending on the condition
void Method(string word)
{
switch (word)
{
case "Hello":
Print("it's Hello");
break;
case "there":
Print("it's there");
break;
default:
Print("it's not interesting.");
break;
}
} |
return |
stops the code flow and returns the provided value. No value needs to be provided for void methods. |