BIN fnc addSiteEntities: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "↵↵{{Wiki|placeholder}} {{Feature|arma3contact}} ↵↵|s1= <!--" to " </pre> {{Wiki|placeholder}} {{Feature|arma3contact}} |s1= <!--")
 
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(_entities select ID) pushback _x;\
(_entities select ID) pushback _x;\
(_entityIDs select ID) pushback -1;
(_entityIDs select ID) pushback -1;
</pre>


{{Wiki|placeholder}} {{Feature|arma3contact}}  
{{Wiki|placeholder}} {{Feature|arma3contact}}  
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|r1=
|r1=


|x1= <!-- <code>[] call [[BIN_fnc_addSiteEntities]];</code> -->
|x1= <!-- <sqf>[] call BIN_fnc_addSiteEntities;</sqf> -->


|seealso=
|seealso=
}}
}}

Latest revision as of 17:24, 17 April 2024

Hover & click on the images for description

Description

Description:
/*

	Description:
		Register entities to a site, so they can be despawned with the rest when player leaves the area.

	Parameter(s):
		0: OBJECT - site logic. The site must be spawned for the function to work.
		1: ARRAY - entities to be added. Types can be mixed, the system will sort them out itself.

	Returns:
		BOOL - true if added
*/

#define ADD(ID)\
	(_entities select ID) pushback _x;\
	(_entityIDs select ID) pushback -1;
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Contact

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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