BIN_fnc_empVehicle

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Introduced with Arma 3 version 1.941.94
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Description

Description:
/*

	Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting

	Parameter(s):
		0: OBJECT - Vehicle that will get destroyed electronics
		1: (Optional): BOOL - Sets engine destroyed - true = engine destroyed, false = engine operating (default: true)
		2: (Optional): BOOL - Handle AI in EMP vehicle - true = AI will exit vehicle and not enter new vehicles, false = AI will remain in vehicle (default: true)

	Note that the player has to be defined as bin_player for the voice lines to be spoken

	Examples:

		[bin_vehicle,true,true] call bin_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped

		[bin_vehicle,false,false] call bin_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
arma3 Contact logo black.png
This content is exclusive to the Arma 3 Contact Expansion.

Syntax

Syntax:
Return Value:

Examples

Example:
Example needed

Additional Information

Execution:
call
See also:
See also needed

Notes

i
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Notes

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