Difference between revisions of "BIN fnc getTerrainObjects"

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{Function
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{{RV|type=function
  
 
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|game1= arma3
| arma3  
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|version1= 1.94
 
 
|1.94
 
  
 
|gr1= Collisions  
 
|gr1= Collisions  
  
 
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|descr= <pre>/*
 
 
| <pre>/*
 
 
Killzone_Kid
 
Killzone_Kid
  
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Example:
 
Example:
 
["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects
 
["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects
*/
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*/</pre>
  
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{{Wiki|placeholder}} {{Feature|arma3contact}}
  
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
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|s1= <!-- [] call [[BIN_fnc_getTerrainObjects]] -->
{{Feature|arma3contact}}
 
  
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|p1=
  
| <!-- [] call [[BIN_fnc_getTerrainObjects]]; -->
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|r1=
  
|p1=  
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|x1= <!-- <sqf>[] call BIN_fnc_getTerrainObjects;</sqf> -->
  
|  
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|seealso=
 
 
 
 
|x1= <code></code>
 
 
 
 
 
| |See also=
 
 
}}
 
}}
 
 
<h3 style="display:none">Bottom Section</h3>
 
 
[[Category:Functions|{{uc:getTerrainObjects}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:getTerrainObjects}}]]
 

Latest revision as of 14:06, 5 May 2022

Hover & click on the images for description

Description

Description:
/*
		Killzone_Kid

	Description:
		Returns terrain objects of the given type for the given area dimensions
		
	Parameter(s):
		0: ARRAY - area details in Area format (see BIS_fnc_getArea)
		1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"]

	Returns:
		ARRAY of objects
		
	Example:
		["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Collisions

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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