Difference between revisions of "BIN fnc scanTX"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {{Function|= Comments ____________________________________________________________________________________________ | arma3 |= Game name" to "{{Function|Comments= ____________________________________________________________________...)
m (Text replacement - "{{Feature arma3contact|This function is part of the Arma 3 Contact expansion only.}}" to "{{Feature arma3contact}}")
Line 26: Line 26:
  
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
{{Feature arma3contact|This function is part of the [[Arma 3 Contact]] expansion only.}} |Description=
+
{{Feature arma3contact}} |Description=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  

Revision as of 16:09, 6 December 2019

Introduced with Arma 3 version 1.941.94
Hover & click on the images for descriptions

Description

Description:
/*
		Killzone_Kid

	Description:
		Intersects current scan polygon (or map square if no scan exists) with triangle originated from RX position
		and returns the triangle

	Parameter(s):
		0: STRING - scan name
		1: ARRAY (Optional) - RX position. Default: position player

	Returns:
		ARRAY - triangle used for intersection
		
	Example:
		["MyScan", position player] call BIN_fnc_scanTX
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
arma3 Contact logo black.png
This content is exclusive to the Arma 3 Contact Expansion.

Syntax

Syntax:
Return Value:

Examples

Example:
Example needed

Additional Information

Execution:
call
See also:
See also needed
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section