Difference between revisions of "BIN fnc setRagdoll"

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[player,[0,100,0]] call BIN_fnc_setRagdoll -
 
[player,[0,100,0]] call BIN_fnc_setRagdoll -
 
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*/
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |Description=
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[[Category:Function Group: Misc|{{uc:setRagdoll}}]]
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[[Category:{{Name|arma3}}: Functions|{{uc:setRagdoll}}]]

Latest revision as of 17:47, 10 October 2020

Introduced with Arma 3 version 1.941.94
Hover & click on the images for descriptions

Description

Description:
/*
	Input:
		0: _unit [object] - Name of unit (works only with man type units)
		1: _force [vector] - Amount of force that will be applied to colliding object
		2: _position [string] (optional) - Name of selection from which it will try to calculate center point (default: spine1)
	Usage:
	[player,[0,100,0]] call BIN_fnc_setRagdoll -
*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
arma3 Contact logo black.png
This content is exclusive to the Arma 3 Contact Expansion.

Syntax

Syntax:
Return Value:

Examples

Example:
Example needed

Additional Information

Execution:
call
See also:
See also needed
Groups:
Object Manipulation

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section