BIS fnc 3DENExportSQF: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.86|Game version=
|1.86


|gr1 = Eden Editor |GROUP1=
|gr1 = Eden Editor


| Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission. |Description=
| Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission.


| [showWindow,exportLayers,center,checkBlacklist] call [[BIS_fnc_3DENExportSQF]] |Syntax=
| [showWindow,exportLayers,center,checkBlacklist] call [[BIS_fnc_3DENExportSQF]]
|p1= '''showWindow''': [[Boolean]] -  (Optional, default [[true]]) [[true]] to show window with script code|Parameter 1=
|p1= '''showWindow''': [[Boolean]] -  (Optional, default [[true]]) [[true]] to show window with script code
|p2= '''exportLayers''': [[Boolean]] -  (Optional, default [[true]]) [[true]] to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)|Parameter 2=
|p2= '''exportLayers''': [[Boolean]] -  (Optional, default [[true]]) [[true]] to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)
|p3= '''center''': [[Position]] -  (Optional, default [0,0,0]) Center position, all entity positions will be exported as relative |Parameter 3=
|p3= '''center''': [[Position]] -  (Optional, default [0,0,0]) Center position, all entity positions will be exported as relative
|p4= '''checkBlacklist''': [[Boolean]] -  (Optional, default [[false]]) [[true]] to export with check if specific entity ID was blacklisted |Parameter 4=
|p4= '''checkBlacklist''': [[Boolean]] -  (Optional, default [[false]]) [[true]] to export with check if specific entity ID was blacklisted


| [[Array]] in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]] |Return value=
| [[Array]] in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]


|x1= <code>[ [[true]], [[false]], [1337,1337,0], [[true]] ] [[call]] [[BIS_fnc_3DENExportSQF]];</code> |Example 1=
|x1= <code>[ [[true]], [[false]], [1337,1337,0], [[true]] ] [[call]] [[BIS_fnc_3DENExportSQF]];</code>


|[[Eden Editor]]|See also=
|[[Eden Editor]]
}}
}}

Revision as of 23:04, 17 January 2021

Hover & click on the images for description

Description

Description:
Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission.
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[showWindow,exportLayers,center,checkBlacklist] call BIS_fnc_3DENExportSQF
Parameters:
showWindow: Boolean - (Optional, default true) true to show window with script code
exportLayers: Boolean - (Optional, default true) true to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)
center: Position - (Optional, default [0,0,0]) Center position, all entity positions will be exported as relative
checkBlacklist: Boolean - (Optional, default false) true to export with check if specific entity ID was blacklisted
Return Value:
Array in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]

Examples

Example 1:
[ true, false, [1337,1337,0], true ] call BIS_fnc_3DENExportSQF;

Additional Information

See also:
Eden Editor

Notes

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