BIS fnc EGSpectator: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.54|Game version=
|1.54


|gr1= Spectator |GROUP1=
|gr1= Spectator


|Spectator instance.|DESCRIPTION=
|Spectator instance.


| [ mode,[specatator,whitelistedSides,allowAi,allowFreeCamera,allow3PPCamera,showFocusInfo,showCameraButtons,showControlsHelper,showHeader,showLists] ] call [[BIS_fnc_EGSpectator]];|SYNTAX=
| [ mode,[specatator,whitelistedSides,allowAi,allowFreeCamera,allow3PPCamera,showFocusInfo,showCameraButtons,showControlsHelper,showHeader,showLists] ] call [[BIS_fnc_EGSpectator]];


|p1= mode: [[String]] - Mode, can be <br>
|p1= mode: [[String]] - Mode, can be <br>
*"Initialize"
*"Initialize"
*"Terminate"
*"Terminate"
'''There are more options available. See the ingame functions viewer for what they do. Following parameters are for "Initialize"'''|Parameter1=
'''There are more options available. See the ingame functions viewer for what they do. Following parameters are for "Initialize"'''


|p2= specatator: [[Object]] - Player |Parameter2=
|p2= specatator: [[Object]] - Player


|p3= whitelistedSides: [[Array]] - (Optional, default []) - Sides player can spectate |PARAMETER3=
|p3= whitelistedSides: [[Array]] - (Optional, default []) - Sides player can spectate


|p4= allowAi: [[Boolean]] - (Optional, default true) - Whether AI can be viewed by the spectator |PARAMETER4=
|p4= allowAi: [[Boolean]] - (Optional, default true) - Whether AI can be viewed by the spectator


|p5= allowFreeCamera: [[Boolean]] - (Optional, default true) - Whether Free camera mode is available |PARAMETER5=
|p5= allowFreeCamera: [[Boolean]] - (Optional, default true) - Whether Free camera mode is available


|p6= allow3PPCamera: [[Boolean]] - (Optional, default true) - Whether 3th Person Perspective camera mode is available |PARAMETER6=
|p6= allow3PPCamera: [[Boolean]] - (Optional, default true) - Whether 3th Person Perspective camera mode is available


|p7= showFocusInfo: [[Boolean]] - (Optional, default true) - Whether to show Focus Info stats widget |PARAMETER7=
|p7= showFocusInfo: [[Boolean]] - (Optional, default true) - Whether to show Focus Info stats widget


|p8= showCameraButtons: [[Boolean]] - (Optional, default true) - Whether or not to show camera buttons widget |PARAMETER8=
|p8= showCameraButtons: [[Boolean]] - (Optional, default true) - Whether or not to show camera buttons widget


|p9= showControlsHelper: [[Boolean]] - (Optional, default true) - Whether to show controls helper widget |PARAMETER9=
|p9= showControlsHelper: [[Boolean]] - (Optional, default true) - Whether to show controls helper widget


|p10= showHeader: [[Boolean]] - (Optional, default true) - Whether to show header widget |PARAMETER10=
|p10= showHeader: [[Boolean]] - (Optional, default true) - Whether to show header widget |PARAMETER10=


|p11= showLists: [[Boolean]] - (Optional, default true) - Whether to show entities / locations lists |PARAMETER11=
|p11= showLists: [[Boolean]] - (Optional, default true) - Whether to show entities / locations lists |PARAMETER11=
|[[Boolean]] - Return value depends on mode. For Initialize and terminate it returns boolean depending on whether or not execution was successful|RETURNVALUE=
|[[Boolean]] - Return value depends on mode. For Initialize and terminate it returns boolean depending on whether or not execution was successful


|x1= <code>[ "Initialize", [<nowiki/>[[player]] ] ] [[call]] [[BIS_fnc_EGSpectator]];</code> |EXAMPLE1=
|x1= <code>[ "Initialize", [<nowiki/>[[player]] ] ] [[call]] [[BIS_fnc_EGSpectator]];</code>


|[[Arma 3 End Game Spectator Mode]] |SEEALSO=
|[[Arma 3 End Game Spectator Mode]]


}}
}}

Revision as of 23:06, 17 January 2021

Hover & click on the images for description

Description

Description:
Spectator instance.
Execution:
call
Groups:
Spectator

Syntax

Syntax:
[ mode,[specatator,whitelistedSides,allowAi,allowFreeCamera,allow3PPCamera,showFocusInfo,showCameraButtons,showControlsHelper,showHeader,showLists] ] call BIS_fnc_EGSpectator;
Parameters:
mode: String - Mode, can be
  • "Initialize"
  • "Terminate"
There are more options available. See the ingame functions viewer for what they do. Following parameters are for "Initialize"
specatator: Object - Player
whitelistedSides: Array - (Optional, default []) - Sides player can spectate
allowAi: Boolean - (Optional, default true) - Whether AI can be viewed by the spectator
allowFreeCamera: Boolean - (Optional, default true) - Whether Free camera mode is available
allow3PPCamera: Boolean - (Optional, default true) - Whether 3th Person Perspective camera mode is available
showFocusInfo: Boolean - (Optional, default true) - Whether to show Focus Info stats widget
showCameraButtons: Boolean - (Optional, default true) - Whether or not to show camera buttons widget
showControlsHelper: Boolean - (Optional, default true) - Whether to show controls helper widget
showHeader: Boolean - (Optional, default true) - Whether to show header widget
showLists: Boolean - (Optional, default true) - Whether to show entities / locations lists
Return Value:
Boolean - Return value depends on mode. For Initialize and terminate it returns boolean depending on whether or not execution was successful

Examples

Example 1:
[ "Initialize", [player ] ] call BIS_fnc_EGSpectator;

Additional Information

See also:
Arma 3 End Game Spectator Mode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section