BIS fnc EGSpectator: Difference between revisions

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| <pre>/*
|Spectator instance.|DESCRIPTION=
Author:
Nelson Duarte
 
Description:
Spectator instance
 
Returns:
Multiple values / none
 
Examples:
["Initialize", [player]] call BIS_fnc_EGSpectator; // Initializes spectator for given player
["Terminate"] call BIS_fnc_EGSpectator; // Terminates spectator for given player
*/
// Do not execute from within 3DEN
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
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| <!-- [] call [[BIS_fnc_EGSpectator]]; --> |SYNTAX=
| [ mode,[specatator,whitelistedSides,allowAi,allowFreeCamera,allow3PPCamera,showFocusInfo,showCameraButtons,showControlsHelper,showHeader,showLists] ] call [[BIS_fnc_EGSpectator]];|SYNTAX=
|p1= |PARAMETER1=


| |RETURNVALUE=
|p1= mode: [[String]] - Mode, can be <br>
*"Initialize"
*"Terminate"
'''There are more options available. See the ingame functions viewer for what they do. Following parameters are for "Initialize"'''|=
|p2= specatator: [[Object]] - Player |=
|p3= whitelistedSides: [[Array]] - (Optional, default []) - Sides player can spectate |=
|p4= allowAi: [[Boolean]] - (Optional, default true) - Whether AI can be viewed by the spectator |=
|p5= allowFreeCamera: [[Boolean]] - (Optional, default true) - Whether Free camera mode is available |=
|p6= allow3PPCamera: [[Boolean]] - (Optional, default true) - Whether 3th Person Perspective camera mode is available |=
|p7= showFocusInfo: [[Boolean]] - (Optional, default true) - Whether to show Focus Info stats widget |=
|p8= showCameraButtons: [[Boolean]] - (Optional, default true) - Whether or not to show camera buttons widget |=
|p9= showControlsHelper: [[Boolean]] - (Optional, default true) - Whether to show controls helper widget |=
|p10= showHeader: [[Boolean]] - (Optional, default true) - Whether to show header widget |=
|p11= showLists: [[Boolean]] - (Optional, default true) - Whether to show entities / locations lists |=
|[[Boolean]] - Return value depends on mode. For Initialize and terminate it returns boolean depending on whether or not execution was successful|RETURNVALUE=
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|x1= <code></code> |=  
|x1= <code>[ "Initialize", [ [[player]] ] ] [[call]] [[BIS_fnc_EGSpectator]];</code> |=  
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| |SEEALSO=
|[[Arma 3 End Game Spectator Mode]] |SEEALSO=


}}
}}

Revision as of 18:46, 29 May 2019


Hover & click on the images for description

Description

Description:
Spectator instance.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[ mode,[specatator,whitelistedSides,allowAi,allowFreeCamera,allow3PPCamera,showFocusInfo,showCameraButtons,showControlsHelper,showHeader,showLists] ] call BIS_fnc_EGSpectator;
Parameters:
mode: String - Mode, can be
  • "Initialize"
  • "Terminate"
There are more options available. See the ingame functions viewer for what they do. Following parameters are for "Initialize"
specatator: Object - Player
whitelistedSides: Array - (Optional, default []) - Sides player can spectate
allowAi: Boolean - (Optional, default true) - Whether AI can be viewed by the spectator
allowFreeCamera: Boolean - (Optional, default true) - Whether Free camera mode is available
allow3PPCamera: Boolean - (Optional, default true) - Whether 3th Person Perspective camera mode is available
showFocusInfo: Boolean - (Optional, default true) - Whether to show Focus Info stats widget
showCameraButtons: Boolean - (Optional, default true) - Whether or not to show camera buttons widget
showControlsHelper: Boolean - (Optional, default true) - Whether to show controls helper widget
showHeader: Boolean - (Optional, default true) - Whether to show header widget
showLists: Boolean - (Optional, default true) - Whether to show entities / locations lists
Return Value:
Boolean - Return value depends on mode. For Initialize and terminate it returns boolean depending on whether or not execution was successful

Examples

Example 1:
[ "Initialize", [ player ] ] call BIS_fnc_EGSpectator;

Additional Information

See also:
Arma 3 End Game Spectator Mode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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