BIS fnc EXP camp initCharacter: Difference between revisions

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|x1= <code>[BIS_unit,"NIGHT"] [[call]] [[BIS_fnc_EXP_camp_initCharacter]];</code>
|x1= <code>[BIS_unit,"NIGHT"] [[call]] [[BIS_fnc_EXP_camp_initCharacter]];</code>
|exec= call


|seealso= [[BIS_fnc_EXP_camp_initClasses]]
|seealso= [[BIS_fnc_EXP_camp_initClasses]]
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Revision as of 16:49, 6 February 2021

Hover & click on the images for description

Description

Description:
Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
Execution:
call
Multiplayer:
Must be executed on all machines.
Groups:
Campaign

Syntax

Syntax:
[unit, mode] call BIS_fnc_EXP_camp_initCharacter
Parameters:
unit: Object - The character to be initialized
mode: String - (Optional, default "DAY") Can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
Return Value:
Boolean - Returns true if successful, false if not

Examples

Example 1:
[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;

Additional Information

See also:
BIS_fnc_EXP_camp_initClasses

Notes

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