BIS fnc EXP camp initCharacter: Difference between revisions

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m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )C([a-z])" to "$1c$3")
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|p1= unit: [[Object]] - The character to be initialized
|p1= unit: [[Object]] - The character to be initialized


|p2= mode: [[String]] - (Optional, default "DAY") Can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
|p2= mode: [[String]] - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)


|r1= [[Boolean]] - Returns [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - Returns [[true]] if successful, [[false]] if not

Revision as of 13:22, 8 November 2023

Hover & click on the images for description

Description

Description:
Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
Execution:
call
Multiplayer:
Must be executed on all machines.
Groups:
Campaign

Syntax

Syntax:
[unit, mode] call BIS_fnc_EXP_camp_initCharacter
Parameters:
unit: Object - The character to be initialized
mode: String - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
Return Value:
Boolean - Returns true if successful, false if not

Examples

Example 1:
[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;

Additional Information

See also:
BIS_fnc_EXP_camp_initClasses

Notes

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