BIS fnc EXP camp initCharacter: Difference between revisions

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m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )C([a-z])" to "$1c$3")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2")
Line 18: Line 18:
|p2= mode: [[String]] - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
|p2= mode: [[String]] - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)


|r1= [[Boolean]] - Returns [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - returns [[true]] if successful, [[false]] if not


|x1= <sqf>[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;</sqf>
|x1= <sqf>[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;</sqf>

Revision as of 16:47, 8 November 2023

Hover & click on the images for description

Description

Description:
Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
Execution:
call
Multiplayer:
Must be executed on all machines.
Groups:
Campaign

Syntax

Syntax:
[unit, mode] call BIS_fnc_EXP_camp_initCharacter
Parameters:
unit: Object - The character to be initialized
mode: String - (Optional, default "DAY") can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)
Return Value:
Boolean - returns true if successful, false if not

Examples

Example 1:
[BIS_unit,"NIGHT"] call BIS_fnc_EXP_camp_initCharacter;

Additional Information

See also:
BIS_fnc_EXP_camp_initClasses

Notes

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