BIS fnc EXP camp manager: Difference between revisions

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m (Text replacement - "|Game version=" to "|Game version= |gr1 = CampaignManager |GROUP1=")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.62|Game version=
|1.62


|gr1 = CampaignManager |GROUP1=
|gr1 = CampaignManager


<!---|arg= local |Multiplayer Arguments=--->
<!---|arg= local |Multiplayer Arguments=--->
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Returns:
Returns:
Nothing
Nothing
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_EXP_camp_manager]]|Syntax=
|[] call [[BIS_fnc_EXP_camp_manager]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p1= parameter: Datatype - (Optional, default defValue) description


|Datatype - description|Return value=
|Datatype - description


|x1= <code></code>|Example 1=
|x1= <code></code>


|exec= call |Execution=
|exec= call |Execution=


| |See also=
|
}}
}}



Revision as of 23:20, 17 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Nelson Duarte

	Description:
	Handles match start synchronization between server and clients

	The following states are valid:
	- Waiting	: State is set when joining the mission
	- Intro		: State is set when mission intro starts
	- Loadout	: State is set when mission loadout selection starts
	- Started	: State is set when mission gameplay starts

	Parameters:
		_introVideos: The videos directory to play, empty array leads to skipping intro videos completely
		_introVideosSubtitles: The subtitles files to execute for intro videos
		_minWaitDelay: The time to wait after waiting has been completed
		_minLoadoutDelay: The time to wait after loadout has been completed
		_maxWaitDelay: The maximum time to wait for all players during the waiting, if reached, mission is forced onto next state
		_maxLoadoutDelay: The maximum time to wait for all players during the loadout, mission is forced onto next state
		_bWantsLoadoutSelection: Whether or not to go into loadout selection, if false this is skipped
		_bNoCinematics: Whether to force no cinematics, these need to be handled manually then

	Returns:
		Nothing
*/
Template:placeholder
Execution:
call
Groups:
CampaignManager

Syntax

Syntax:
[] call BIS_fnc_EXP_camp_manager
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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